Blake2b (64-bit version) in pure Javascript with WASM upgrade
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var assert = require('nanoassert')
var b2wasm = require('blake2b-wasm')
// 64-bit unsigned addition
// Sets v[a,a+1] += v[b,b+1]
// v should be a Uint32Array
function ADD64AA (v, a, b) {
var o0 = v[a] + v[b]
var o1 = v[a + 1] + v[b + 1]
if (o0 >= 0x100000000) {
o1++
}
v[a] = o0
v[a + 1] = o1
}
// 64-bit unsigned addition
// Sets v[a,a+1] += b
// b0 is the low 32 bits of b, b1 represents the high 32 bits
function ADD64AC (v, a, b0, b1) {
var o0 = v[a] + b0
if (b0 < 0) {
o0 += 0x100000000
}
var o1 = v[a + 1] + b1
if (o0 >= 0x100000000) {
o1++
}
v[a] = o0
v[a + 1] = o1
}
// Little-endian byte access
function B2B_GET32 (arr, i) {
return (arr[i] ^
(arr[i + 1] << 8) ^
(arr[i + 2] << 16) ^
(arr[i + 3] << 24))
}
// G Mixing function
// The ROTRs are inlined for speed
function B2B_G (a, b, c, d, ix, iy) {
var x0 = m[ix]
var x1 = m[ix + 1]
var y0 = m[iy]
var y1 = m[iy + 1]
ADD64AA(v, a, b) // v[a,a+1] += v[b,b+1] ... in JS we must store a uint64 as two uint32s
ADD64AC(v, a, x0, x1) // v[a, a+1] += x ... x0 is the low 32 bits of x, x1 is the high 32 bits
// v[d,d+1] = (v[d,d+1] xor v[a,a+1]) rotated to the right by 32 bits
var xor0 = v[d] ^ v[a]
var xor1 = v[d + 1] ^ v[a + 1]
v[d] = xor1
v[d + 1] = xor0
ADD64AA(v, c, d)
// v[b,b+1] = (v[b,b+1] xor v[c,c+1]) rotated right by 24 bits
xor0 = v[b] ^ v[c]
xor1 = v[b + 1] ^ v[c + 1]
v[b] = (xor0 >>> 24) ^ (xor1 << 8)
v[b + 1] = (xor1 >>> 24) ^ (xor0 << 8)
ADD64AA(v, a, b)
ADD64AC(v, a, y0, y1)
// v[d,d+1] = (v[d,d+1] xor v[a,a+1]) rotated right by 16 bits
xor0 = v[d] ^ v[a]
xor1 = v[d + 1] ^ v[a + 1]
v[d] = (xor0 >>> 16) ^ (xor1 << 16)
v[d + 1] = (xor1 >>> 16) ^ (xor0 << 16)
ADD64AA(v, c, d)
// v[b,b+1] = (v[b,b+1] xor v[c,c+1]) rotated right by 63 bits
xor0 = v[b] ^ v[c]
xor1 = v[b + 1] ^ v[c + 1]
v[b] = (xor1 >>> 31) ^ (xor0 << 1)
v[b + 1] = (xor0 >>> 31) ^ (xor1 << 1)
}
// Initialization Vector
var BLAKE2B_IV32 = new Uint32Array([
0xF3BCC908, 0x6A09E667, 0x84CAA73B, 0xBB67AE85,
0xFE94F82B, 0x3C6EF372, 0x5F1D36F1, 0xA54FF53A,
0xADE682D1, 0x510E527F, 0x2B3E6C1F, 0x9B05688C,
0xFB41BD6B, 0x1F83D9AB, 0x137E2179, 0x5BE0CD19
])
var SIGMA8 = [
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
14, 10, 4, 8, 9, 15, 13, 6, 1, 12, 0, 2, 11, 7, 5, 3,
11, 8, 12, 0, 5, 2, 15, 13, 10, 14, 3, 6, 7, 1, 9, 4,
7, 9, 3, 1, 13, 12, 11, 14, 2, 6, 5, 10, 4, 0, 15, 8,
9, 0, 5, 7, 2, 4, 10, 15, 14, 1, 11, 12, 6, 8, 3, 13,
2, 12, 6, 10, 0, 11, 8, 3, 4, 13, 7, 5, 15, 14, 1, 9,
12, 5, 1, 15, 14, 13, 4, 10, 0, 7, 6, 3, 9, 2, 8, 11,
13, 11, 7, 14, 12, 1, 3, 9, 5, 0, 15, 4, 8, 6, 2, 10,
6, 15, 14, 9, 11, 3, 0, 8, 12, 2, 13, 7, 1, 4, 10, 5,
10, 2, 8, 4, 7, 6, 1, 5, 15, 11, 9, 14, 3, 12, 13, 0,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
14, 10, 4, 8, 9, 15, 13, 6, 1, 12, 0, 2, 11, 7, 5, 3
]
// These are offsets into a uint64 buffer.
// Multiply them all by 2 to make them offsets into a uint32 buffer,
// because this is Javascript and we don't have uint64s
var SIGMA82 = new Uint8Array(SIGMA8.map(function (x) { return x * 2 }))
// Compression function. 'last' flag indicates last block.
// Note we're representing 16 uint64s as 32 uint32s
var v = new Uint32Array(32)
var m = new Uint32Array(32)
function blake2bCompress (ctx, last) {
var i = 0
// init work variables
for (i = 0; i < 16; i++) {
v[i] = ctx.h[i]
v[i + 16] = BLAKE2B_IV32[i]
}
// low 64 bits of offset
v[24] = v[24] ^ ctx.t
v[25] = v[25] ^ (ctx.t / 0x100000000)
// high 64 bits not supported, offset may not be higher than 2**53-1
// last block flag set ?
if (last) {
v[28] = ~v[28]
v[29] = ~v[29]
}
// get little-endian words
for (i = 0; i < 32; i++) {
m[i] = B2B_GET32(ctx.b, 4 * i)
}
// twelve rounds of mixing
for (i = 0; i < 12; i++) {
B2B_G(0, 8, 16, 24, SIGMA82[i * 16 + 0], SIGMA82[i * 16 + 1])
B2B_G(2, 10, 18, 26, SIGMA82[i * 16 + 2], SIGMA82[i * 16 + 3])
B2B_G(4, 12, 20, 28, SIGMA82[i * 16 + 4], SIGMA82[i * 16 + 5])
B2B_G(6, 14, 22, 30, SIGMA82[i * 16 + 6], SIGMA82[i * 16 + 7])
B2B_G(0, 10, 20, 30, SIGMA82[i * 16 + 8], SIGMA82[i * 16 + 9])
B2B_G(2, 12, 22, 24, SIGMA82[i * 16 + 10], SIGMA82[i * 16 + 11])
B2B_G(4, 14, 16, 26, SIGMA82[i * 16 + 12], SIGMA82[i * 16 + 13])
B2B_G(6, 8, 18, 28, SIGMA82[i * 16 + 14], SIGMA82[i * 16 + 15])
}
for (i = 0; i < 16; i++) {
ctx.h[i] = ctx.h[i] ^ v[i] ^ v[i + 16]
}
}
// reusable parameter_block
var parameter_block = new Uint8Array([
0, 0, 0, 0, // 0: outlen, keylen, fanout, depth
0, 0, 0, 0, // 4: leaf length, sequential mode
0, 0, 0, 0, // 8: node offset
0, 0, 0, 0, // 12: node offset
0, 0, 0, 0, // 16: node depth, inner length, rfu
0, 0, 0, 0, // 20: rfu
0, 0, 0, 0, // 24: rfu
0, 0, 0, 0, // 28: rfu
0, 0, 0, 0, // 32: salt
0, 0, 0, 0, // 36: salt
0, 0, 0, 0, // 40: salt
0, 0, 0, 0, // 44: salt
0, 0, 0, 0, // 48: personal
0, 0, 0, 0, // 52: personal
0, 0, 0, 0, // 56: personal
0, 0, 0, 0 // 60: personal
])
// Creates a BLAKE2b hashing context
// Requires an output length between 1 and 64 bytes
// Takes an optional Uint8Array key
function Blake2b (outlen, key, salt, personal) {
// zero out parameter_block before usage
for (let key in parameter_block) {
parameter_block[key] = 0;
}
// state, 'param block'
this.b = new Uint8Array(128)
this.h = new Uint32Array(16)
this.t = 0 // input count
this.c = 0 // pointer within buffer
this.outlen = outlen // output length in bytes
parameter_block[0] = outlen
if (key) parameter_block[1] = key.length
parameter_block[2] = 1 // fanout
parameter_block[3] = 1 // depth
if (salt) parameter_block.set(salt, 32)
if (personal) parameter_block.set(personal, 48)
// initialize hash state
for (var i = 0; i < 16; i++) {
this.h[i] = BLAKE2B_IV32[i] ^ B2B_GET32(parameter_block, i * 4)
}
// key the hash, if applicable
if (key) {
blake2bUpdate(this, key)
// at the end
this.c = 128
}
}
Blake2b.prototype.update = function (input) {
assert(input != null, 'input must be Uint8Array or Buffer')
blake2bUpdate(this, input)
return this
}
Blake2b.prototype.digest = function (out) {
var buf = (!out || out === 'binary' || out === 'hex') ? new Uint8Array(this.outlen) : out
assert(buf.length >= this.outlen, 'out must have at least outlen bytes of space')
blake2bFinal(this, buf)
if (out === 'hex') return hexSlice(buf)
return buf
}
Blake2b.prototype.final = Blake2b.prototype.digest
Blake2b.ready = function (cb) {
b2wasm.ready(function () {
cb() // ignore the error
})
}
// Updates a BLAKE2b streaming hash
// Requires hash context and Uint8Array (byte array)
function blake2bUpdate (ctx, input) {
for (var i = 0; i < input.length; i++) {
if (ctx.c === 128) { // buffer full ?
ctx.t += ctx.c // add counters
blake2bCompress(ctx, false) // compress (not last)
ctx.c = 0 // counter to zero
}
ctx.b[ctx.c++] = input[i]
}
}
// Completes a BLAKE2b streaming hash
// Returns a Uint8Array containing the message digest
function blake2bFinal (ctx, out) {
ctx.t += ctx.c // mark last block offset
while (ctx.c < 128) { // fill up with zeros
ctx.b[ctx.c++] = 0
}
blake2bCompress(ctx, true) // final block flag = 1
for (var i = 0; i < ctx.outlen; i++) {
out[i] = ctx.h[i >> 2] >> (8 * (i & 3))
}
return out
}
function hexSlice (buf) {
var str = ''
for (var i = 0; i < buf.length; i++) str += toHex(buf[i])
return str
}
function toHex (n) {
if (n < 16) return '0' + n.toString(16)
return n.toString(16)
}
var Proto = Blake2b
module.exports = function createHash (outlen, key, salt, personal, noAssert) {
if (noAssert !== true) {
assert(outlen >= BYTES_MIN, 'outlen must be at least ' + BYTES_MIN + ', was given ' + outlen)
assert(outlen <= BYTES_MAX, 'outlen must be at most ' + BYTES_MAX + ', was given ' + outlen)
if (key != null) assert(key.length >= KEYBYTES_MIN, 'key must be at least ' + KEYBYTES_MIN + ', was given ' + key.length)
if (key != null) assert(key.length <= KEYBYTES_MAX, 'key must be at most ' + KEYBYTES_MAX + ', was given ' + key.length)
if (salt != null) assert(salt.length === SALTBYTES, 'salt must be exactly ' + SALTBYTES + ', was given ' + salt.length)
if (personal != null) assert(personal.length === PERSONALBYTES, 'personal must be exactly ' + PERSONALBYTES + ', was given ' + personal.length)
}
return new Proto(outlen, key, salt, personal)
}
module.exports.ready = function (cb) {
b2wasm.ready(function () { // ignore errors
cb()
})
}
module.exports.WASM_SUPPORTED = b2wasm.SUPPORTED
module.exports.WASM_LOADED = false
var BYTES_MIN = module.exports.BYTES_MIN = 16
var BYTES_MAX = module.exports.BYTES_MAX = 64
var BYTES = module.exports.BYTES = 32
var KEYBYTES_MIN = module.exports.KEYBYTES_MIN = 16
var KEYBYTES_MAX = module.exports.KEYBYTES_MAX = 64
var KEYBYTES = module.exports.KEYBYTES = 32
var SALTBYTES = module.exports.SALTBYTES = 16
var PERSONALBYTES = module.exports.PERSONALBYTES = 16
b2wasm.ready(function (err) {
if (!err) {
module.exports.WASM_LOADED = true
Proto = b2wasm
}
})