Browse Source

Split up amounts

recurring
Aditya Kulkarni 6 years ago
parent
commit
7742356842
  1. 6
      src/main.cpp
  2. 1
      src/mainwindow.cpp
  3. 1
      src/precompiled.h
  4. 40
      src/turnstile.cpp
  5. 11
      src/turnstile.h

6
src/main.cpp

@ -31,7 +31,11 @@ int main(int argc, char *argv[])
// Temp
Turnstile t;
qDebug() << t.splitAmount(1245.2294371, 3);
double amt = 2329127.99999999;
qDebug() << QString::number(amt, 'f', 8) << ":";
for (auto a : t.splitAmount(amt, 3)) {
qDebug() << QString::number(a, 'f', 8);
}
return QApplication::exec();
}

1
src/mainwindow.cpp

@ -10,7 +10,6 @@
#include "utils.h"
#include "senttxstore.h"
#include "precompiled.h"
using json = nlohmann::json;

1
src/precompiled.h

@ -4,6 +4,7 @@
#include <iostream>
#include <cstdlib>
#include <ctime>
#include <cmath>
#include <QApplication>
#include <QFontDatabase>

40
src/turnstile.cpp

@ -1,6 +1,6 @@
#include "precompiled.h"
#include "turnstile.h"
#include "utils.h"
Turnstile::Turnstile() {
}
@ -9,29 +9,53 @@ Turnstile::Turnstile() {
Turnstile::~Turnstile() {
}
QList<QString> Turnstile::splitAmount(double amount, int parts) {
QList<QString> amounts;
QList<double> Turnstile::splitAmount(double amount, int parts) {
QList<double> amounts;
fillAmounts(amounts, amount, parts);
// Ensure they all add up!
double sumofparts = 0;
for (auto a : amounts) {
sumofparts += a.toDouble();
sumofparts += a;
}
Q_ASSERT(sumofparts == amount);
return amounts;
}
void Turnstile::fillAmounts(QList<QString>& amounts, double amount, int count) {
void Turnstile::fillAmounts(QList<double>& amounts, double amount, int count) {
if (count == 1 || amount < 1) {
amounts.push_back(QString::number(amount, 'g', 8));
// Split the chaff.
// Chaff is all amounts lesser than 0.0001 ZEC. The chaff will be added to the
// dev fee, and is done so to protect privacy.
// Get the rounded value to 4 decimal places (approx $0.01)
double actual = std::floor(amount * 10000) / 10000;
// Reduce the Dev Tx fee from the amount
actual = actual - 0.0001; //Utils::getDevFee();
// Calculate the chaff.
double chaff = amount - actual;
amounts.push_back(actual);
if (chaff > 0.00000001) // zcash is split down to 8 decimal places
amounts.push_back(chaff);
return;
}
// Get a random amount off the amount and call recursively.
// Get a random amount off the amount (between half and full) and call recursively.
auto curAmount = std::rand() % (int)std::floor(amount);
amounts.push_back(QString::number(curAmount, 'g', 8));
// Try to round it off
if (curAmount > 1000) {
curAmount = std::floor(curAmount / 100) * 100;
} else if (curAmount > 100) {
curAmount = std::floor(curAmount / 10) * 10;
}
if (curAmount > 0)
amounts.push_back(curAmount);
fillAmounts(amounts, amount - curAmount, count - 1);
}

11
src/turnstile.h

@ -1,11 +1,16 @@
#pragma once
#ifndef TURNSTILE_H
#define TURNSTILE_H
#include "precompiled.h"
class Turnstile
{
public:
Turnstile();
~Turnstile();
QList<QString> Turnstile::splitAmount(double amount, int parts);
void fillAmounts(QList<QString>& amounts, double amount, int count);
QList<double> splitAmount(double amount, int parts);
void fillAmounts(QList<double>& amounts, double amount, int count);
};
#endif
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