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Disable dice status auto entropy

pull/4/head
jl777 6 years ago
parent
commit
189117dc76
  1. 2
      src/cc/dice.cpp
  2. 1
      src/main.cpp

2
src/cc/dice.cpp

@ -1138,7 +1138,7 @@ double DiceStatus(uint64_t txfee,char *planstr,uint256 fundingtxid,uint256 bettx
} }
} }
} }
if ( scriptPubKey == fundingPubKey ) if ( 0 && scriptPubKey == fundingPubKey )
{ {
for (i=0; i<=n; i++) for (i=0; i<=n; i++)
{ {

1
src/main.cpp

@ -4182,7 +4182,6 @@ bool CheckBlock(int32_t *futureblockp,int32_t height,CBlockIndex *pindex,const C
continue; continue;
Tx = tx; Tx = tx;
if ( myAddtomempool(Tx) == false ) // can happen with out of order tx in block on resync if ( myAddtomempool(Tx) == false ) // can happen with out of order tx in block on resync
//if ( AcceptToMemoryPool(mempool, stateDummy, tx, false, NULL) == false )
rejects++; rejects++;
} }
if ( rejects == 0 || rejects == lastrejects ) if ( rejects == 0 || rejects == lastrejects )

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