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Initialization: set Boost path locale in main thread

The path locale is lazy initialized and to avoid deinitialization errors
in multithreading environments, it is set explicitly by the main thread.
pull/145/head
dexX7 9 years ago
parent
commit
317e66c741
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  1. 18
      src/util.cpp

18
src/util.cpp

@ -723,18 +723,18 @@ void RenameThread(const char* name)
void SetupEnvironment()
{
#ifndef WIN32
try
{
#if BOOST_FILESYSTEM_VERSION == 3
boost::filesystem::path::codecvt(); // Raises runtime error if current locale is invalid
#else // boost filesystem v2
std::locale(); // Raises runtime error if current locale is invalid
#endif
// On most POSIX systems (e.g. Linux, but not BSD) the environment's locale
// may be invalid, in which case the "C" locale is used as fallback.
#if !defined(WIN32) && !defined(MAC_OSX) && !defined(__FreeBSD__) && !defined(__OpenBSD__)
try {
std::locale(""); // Raises a runtime error if current locale is invalid
} catch (const std::runtime_error&) {
setenv("LC_ALL", "C", 1); // Force C locale
std::locale::global(std::locale("C"));
}
#endif
// The path locale is lazy initialized and to avoid deinitialization errors
// in multithreading environments, it is set explicitly by the main thread.
boost::filesystem::path::imbue(std::locale());
}
void SetThreadPriority(int nPriority)

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