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Use fixed preallocation instead of costly GetSerializeSize

Dbwrapper used GetSerializeSize() to compute the size of the buffer
to preallocate. For some cases (specifically: CCoins) this requires
a costly compression call. Avoid this by just using fixed size
preallocations instead.
pull/4/head
Pieter Wuille 8 years ago
committed by Jack Grigg
parent
commit
87a5975ca0
No known key found for this signature in database GPG Key ID: 665DBCD284F7DAFF
  1. 13
      src/dbwrapper.h

13
src/dbwrapper.h

@ -16,6 +16,9 @@
#include <leveldb/db.h>
#include <leveldb/write_batch.h>
static const size_t DBWRAPPER_PREALLOC_KEY_SIZE = 64;
static const size_t DBWRAPPER_PREALLOC_VALUE_SIZE = 1024;
class dbwrapper_error : public std::runtime_error
{
public:
@ -53,12 +56,12 @@ public:
void Write(const K& key, const V& value)
{
CDataStream ssKey(SER_DISK, CLIENT_VERSION);
ssKey.reserve(GetSerializeSize(ssKey, key));
ssKey.reserve(DBWRAPPER_PREALLOC_KEY_SIZE);
ssKey << key;
leveldb::Slice slKey(&ssKey[0], ssKey.size());
CDataStream ssValue(SER_DISK, CLIENT_VERSION);
ssValue.reserve(GetSerializeSize(ssValue, value));
ssValue.reserve(DBWRAPPER_PREALLOC_VALUE_SIZE);
ssValue << value;
leveldb::Slice slValue(&ssValue[0], ssValue.size());
@ -69,7 +72,7 @@ public:
void Erase(const K& key)
{
CDataStream ssKey(SER_DISK, CLIENT_VERSION);
ssKey.reserve(GetSerializeSize(ssKey, key));
ssKey.reserve(DBWRAPPER_PREALLOC_KEY_SIZE);
ssKey << key;
leveldb::Slice slKey(&ssKey[0], ssKey.size());
@ -177,7 +180,7 @@ public:
bool Read(const K& key, V& value) const
{
CDataStream ssKey(SER_DISK, CLIENT_VERSION);
ssKey.reserve(GetSerializeSize(ssKey, key));
ssKey.reserve(DBWRAPPER_PREALLOC_KEY_SIZE);
ssKey << key;
leveldb::Slice slKey(&ssKey[0], ssKey.size());
@ -210,7 +213,7 @@ public:
bool Exists(const K& key) const
{
CDataStream ssKey(SER_DISK, CLIENT_VERSION);
ssKey.reserve(GetSerializeSize(ssKey, key));
ssKey.reserve(DBWRAPPER_PREALLOC_KEY_SIZE);
ssKey << key;
leveldb::Slice slKey(&ssKey[0], ssKey.size());

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