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#define SATOSHIDEN ((uint64_t)100000000L)

z_createrawtransaction
jl777 5 years ago
parent
commit
9f42c31c2a
  1. 2
      src/cc/games/prices.c

2
src/cc/games/prices.c

@ -1,7 +1,7 @@
#include "prices.h"
#include <time.h>
#define SATOSHIDEN 100000000
#define SATOSHIDEN ((uint64_t)100000000L)
/*
In order to port a game into gamesCC, the RNG needs to be seeded with the gametxid seed, also events needs to be broadcast using issue_games_events. Also the game engine needs to be daemonized, preferably by putting all globals into a single data structure.

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