// Copyright (c) 2012-2014 The Bitcoin Core developers // Copyright (c) 2016-2024 The Hush developers // Distributed under the GPLv3 software license, see the accompanying // file COPYING or https://www.gnu.org/licenses/gpl-3.0.en.html /****************************************************************************** * Copyright © 2014-2019 The SuperNET Developers. * * * * See the AUTHORS, DEVELOPER-AGREEMENT and LICENSE files at * * the top-level directory of this distribution for the individual copyright * * holder information and the developer policies on copyright and licensing. * * * * Unless otherwise agreed in a custom licensing agreement, no part of the * * SuperNET software, including this file may be copied, modified, propagated * * or distributed except according to the terms contained in the LICENSE file * * * * Removal or modification of this copyright notice is prohibited. * * * ******************************************************************************/ #ifndef HUSH_CHECKQUEUE_H #define HUSH_CHECKQUEUE_H #include #include #include #include #include #include template class CCheckQueueControl; /** * Queue for verifications that have to be performed. * The verifications are represented by a type T, which must provide an * operator(), returning a bool. * * One thread (the master) is assumed to push batches of verifications * onto the queue, where they are processed by N-1 worker threads. When * the master is done adding work, it temporarily joins the worker pool * as an N'th worker, until all jobs are done. */ template class CCheckQueue { private: //! Mutex to protect the inner state boost::mutex mutex; //! Worker threads block on this when out of work boost::condition_variable condWorker; //! Master thread blocks on this when out of work boost::condition_variable condMaster; //! The queue of elements to be processed. //! As the order of booleans doesn't matter, it is used as a LIFO (stack) std::vector queue; //! The number of workers (including the master) that are idle. int nIdle; //! The total number of workers (including the master). int nTotal; //! The temporary evaluation result. bool fAllOk; /** * Number of verifications that haven't completed yet. * This includes elements that are no longer queued, but still in the * worker's own batches. */ unsigned int nTodo; //! Whether we're shutting down. bool fQuit; //! The maximum number of elements to be processed in one batch unsigned int nBatchSize; /** Internal function that does bulk of the verification work. */ bool Loop(bool fMaster = false) { boost::condition_variable& cond = fMaster ? condMaster : condWorker; std::vector vChecks; vChecks.reserve(nBatchSize); unsigned int nNow = 0; bool fOk = true; do { { boost::unique_lock lock(mutex); // first do the clean-up of the previous loop run (allowing us to do it in the same critsect) if (nNow) { fAllOk &= fOk; nTodo -= nNow; if (nTodo == 0 && !fMaster) // We processed the last element; inform the master it can exit and return the result condMaster.notify_one(); } else { // first iteration nTotal++; } // logically, the do loop starts here while (queue.empty()) { if ((fMaster || fQuit) && nTodo == 0) { nTotal--; bool fRet = fAllOk; // reset the status for new work later if (fMaster) fAllOk = true; // return the current status return fRet; } nIdle++; cond.wait(lock); // wait nIdle--; } // Decide how many work units to process now. // * Do not try to do everything at once, but aim for increasingly smaller batches so // all workers finish approximately simultaneously. // * Try to account for idle jobs which will instantly start helping. // * Don't do batches smaller than 1 (duh), or larger than nBatchSize. nNow = std::max(1U, std::min(nBatchSize, (unsigned int)queue.size() / (nTotal + nIdle + 1))); vChecks.resize(nNow); for (unsigned int i = 0; i < nNow; i++) { // We want the lock on the mutex to be as short as possible, so swap jobs from the global // queue to the local batch vector instead of copying. vChecks[i].swap(queue.back()); queue.pop_back(); } // Check whether we need to do work at all fOk = fAllOk; } // execute work BOOST_FOREACH (T& check, vChecks) if (fOk) fOk = check(); vChecks.clear(); } while (true); } public: //! Create a new check queue CCheckQueue(unsigned int nBatchSizeIn) : nIdle(0), nTotal(0), fAllOk(true), nTodo(0), fQuit(false), nBatchSize(nBatchSizeIn) {} //! Worker thread void Thread() { Loop(); } //! Wait until execution finishes, and return whether all evaluations were successful. bool Wait() { return Loop(true); } //! Add a batch of checks to the queue void Add(std::vector& vChecks) { boost::unique_lock lock(mutex); BOOST_FOREACH (T& check, vChecks) { queue.push_back(T()); check.swap(queue.back()); } nTodo += vChecks.size(); if (vChecks.size() == 1) condWorker.notify_one(); else if (vChecks.size() > 1) condWorker.notify_all(); } ~CCheckQueue() { } bool IsIdle() { boost::unique_lock lock(mutex); return (nTotal == nIdle && nTodo == 0 && fAllOk == true); } }; /** * RAII-style controller object for a CCheckQueue that guarantees the passed * queue is finished before continuing. */ template class CCheckQueueControl { private: CCheckQueue* pqueue; bool fDone; public: CCheckQueueControl(CCheckQueue* pqueueIn) : pqueue(pqueueIn), fDone(false) { // passed queue is supposed to be unused, or NULL if (pqueue != NULL) { bool isIdle = pqueue->IsIdle(); assert(isIdle); } } bool Wait() { if (pqueue == NULL) return true; bool fRet = pqueue->Wait(); fDone = true; return fRet; } void Add(std::vector& vChecks) { if (pqueue != NULL) pqueue->Add(vChecks); } ~CCheckQueueControl() { if (!fDone) Wait(); } }; #endif // HUSH_CHECKQUEUE_H