Hush Full Node software. We were censored from Github, this is where all development happens now. https://hush.is
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// Copyright (c) 2009-2010 Satoshi Nakamoto
// Copyright (c) 2009-2014 The Bitcoin Core developers
// Copyright (c) 2016-2024 The Hush developers
// Distributed under the GPLv3 software license, see the accompanying
// file COPYING or https://www.gnu.org/licenses/gpl-3.0.en.html
/******************************************************************************
* Copyright © 2014-2019 The SuperNET Developers. *
* *
* See the AUTHORS, DEVELOPER-AGREEMENT and LICENSE files at *
* the top-level directory of this distribution for the individual copyright *
* holder information and the developer policies on copyright and licensing. *
* *
* Unless otherwise agreed in a custom licensing agreement, no part of the *
* SuperNET software, including this file may be copied, modified, propagated *
* or distributed except according to the terms contained in the LICENSE file *
* *
* Removal or modification of this copyright notice is prohibited. *
* *
******************************************************************************/
#include "chain.h"
#include "main.h"
#include "txdb.h"
using namespace std;
/**
* CChain implementation
*/
void CBlockIndex::TrimSolution()
{
AssertLockHeld(cs_main);
// We can correctly trim a solution as soon as the block index entry has been added
// to leveldb. Updates to the block index entry (to update validity status) will be
// handled by re-reading the solution from the existing db entry. It does not help to
// try to avoid these reads by gating trimming on the validity status: the re-reads are
// efficient anyway because of caching in leveldb, and most of them are unavoidable.
if (HasSolution()) {
std::vector<unsigned char> empty;
nSolution.swap(empty);
}
}
CBlockHeader CBlockIndex::GetBlockHeader() const
{
AssertLockHeld(cs_main);
CBlockHeader header;
header.nVersion = nVersion;
if (pprev) {
header.hashPrevBlock = pprev->GetBlockHash();
}
header.hashMerkleRoot = hashMerkleRoot;
header.hashFinalSaplingRoot = hashFinalSaplingRoot;
header.nTime = nTime;
header.nBits = nBits;
header.nNonce = nNonce;
if (HasSolution()) {
header.nSolution = nSolution;
} else {
CDiskBlockIndex dbindex;
if (!pblocktree->ReadDiskBlockIndex(GetBlockHash(), dbindex)) {
LogPrintf("%s: ReadDiskBlockIndex failed to read index entry of block %s", __func__, GetBlockHash().ToString().c_str());
throw std::runtime_error("Failed to read index entry");
}
header.nSolution = dbindex.GetSolution();
}
return header;
}
void CChain::SetTip(CBlockIndex *pindex) {
lastTip = pindex;
if (pindex == NULL) {
vChain.clear();
return;
}
vChain.resize(pindex->GetHeight() + 1);
while (pindex && vChain[pindex->GetHeight()] != pindex) {
vChain[pindex->GetHeight()] = pindex;
pindex = pindex->pprev;
}
}
CBlockLocator CChain::GetLocator(const CBlockIndex *pindex) const {
int nStep = 1;
std::vector<uint256> vHave;
vHave.reserve(32);
if (!pindex)
pindex = Tip();
while (pindex) {
vHave.push_back(pindex->GetBlockHash());
// Stop when we have added the genesis block.
if (pindex->GetHeight() == 0)
break;
// Exponentially larger steps back, plus the genesis block.
int nHeight = std::max(pindex->GetHeight() - nStep, 0);
if (Contains(pindex)) {
// Use O(1) CChain index if possible.
pindex = (*this)[nHeight];
} else {
// Otherwise, use O(log n) skiplist.
pindex = pindex->GetAncestor(nHeight);
}
if (vHave.size() > 10)
nStep *= 2;
}
return CBlockLocator(vHave);
}
const CBlockIndex *CChain::FindFork(const CBlockIndex *pindex) const {
if ( pindex == 0 )
return(0);
if (pindex->GetHeight() > Height())
pindex = pindex->GetAncestor(Height());
while (pindex && !Contains(pindex))
pindex = pindex->pprev;
return pindex;
}
CChainPower::CChainPower(CBlockIndex *pblockIndex)
{
nHeight = pblockIndex->GetHeight();
chainWork = arith_uint256(0);
}
CChainPower::CChainPower(CBlockIndex *pblockIndex, const arith_uint256 &work)
{
nHeight = pblockIndex->GetHeight();
chainWork = work;
}
bool operator==(const CChainPower &p1, const CChainPower &p2)
{
arith_uint256 bigZero = arith_uint256(0);
arith_uint256 workDivisor = p1.chainWork > p2.chainWork ? p1.chainWork : (p2.chainWork != bigZero ? p2.chainWork : 1);
// use up 16 bits for precision
return ((p1.chainWork << 16) / workDivisor == ((p2.chainWork << 16) / workDivisor));
}
bool operator<(const CChainPower &p1, const CChainPower &p2)
{
arith_uint256 bigZero = arith_uint256(0);
arith_uint256 workDivisor = p1.chainWork > p2.chainWork ? p1.chainWork : (p2.chainWork != bigZero ? p2.chainWork : 1);
// use up 16 bits for precision
return ((p1.chainWork << 16) / workDivisor < ((p2.chainWork << 16) / workDivisor));
}
bool operator<=(const CChainPower &p1, const CChainPower &p2)
{
arith_uint256 bigZero = arith_uint256(0);
arith_uint256 workDivisor = p1.chainWork > p2.chainWork ? p1.chainWork : (p2.chainWork != bigZero ? p2.chainWork : 1);
// use up 16 bits for precision
return ((p1.chainWork << 16) / workDivisor <= ((p2.chainWork << 16) / workDivisor));
}
/** Turn the lowest '1' bit in the binary representation of a number into a '0'. */
int static inline InvertLowestOne(int n) { return n & (n - 1); }
/** Compute what height to jump back to with the CBlockIndex::pskip pointer. */
int static inline GetSkipHeight(int height) {
if (height < 2)
return 0;
// Determine which height to jump back to. Any number strictly lower than height is acceptable,
// but the following expression seems to perform well in simulations (max 110 steps to go back
// up to 2**18 blocks).
return (height & 1) ? InvertLowestOne(InvertLowestOne(height - 1)) + 1 : InvertLowestOne(height);
}
CBlockIndex* CBlockIndex::GetAncestor(int height)
{
if (height > GetHeight() || height < 0)
return NULL;
CBlockIndex* pindexWalk = this;
int heightWalk = GetHeight();
while ( heightWalk > height && pindexWalk != 0 )
{
int heightSkip = GetSkipHeight(heightWalk);
int heightSkipPrev = GetSkipHeight(heightWalk - 1);
if (pindexWalk->pskip != NULL &&
(heightSkip == height ||
(heightSkip > height && !(heightSkipPrev < heightSkip - 2 &&
heightSkipPrev >= height)))) {
// Only follow pskip if pprev->pskip isn't better than pskip->pprev.
pindexWalk = pindexWalk->pskip;
heightWalk = heightSkip;
} else {
assert(pindexWalk->pprev);
pindexWalk = pindexWalk->pprev;
heightWalk--;
}
}
return pindexWalk;
}
const CBlockIndex* CBlockIndex::GetAncestor(int height) const
{
return const_cast<CBlockIndex*>(this)->GetAncestor(height);
}
void CBlockIndex::BuildSkip()
{
if (pprev)
pskip = pprev->GetAncestor(GetSkipHeight(GetHeight()));
}