Hush Full Node software. We were censored from Github, this is where all development happens now.
https://hush.is
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91 lines
3.3 KiB
91 lines
3.3 KiB
// Copyright (c) 2009-2015 The Bitcoin Core developers
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// Copyright (c) 2016-2024 The Hush developers
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// Distributed under the GPLv3 software license, see the accompanying
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// file COPYING or https://www.gnu.org/licenses/gpl-3.0.en.html
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#ifndef HUSH_NETBASE_H
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#define HUSH_NETBASE_H
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#if defined(HAVE_CONFIG_H)
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#include "config/bitcoin-config.h"
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#endif
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#include "compat.h"
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#include "netaddress.h"
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#include "serialize.h"
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#include "util/sock.h"
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#include <stdint.h>
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#include <string>
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#include <vector>
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extern int nConnectTimeout;
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extern bool fNameLookup;
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//! -timeout default
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static const int DEFAULT_CONNECT_TIMEOUT = 60000;
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//! -dns default
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static const int DEFAULT_NAME_LOOKUP = true;
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class proxyType
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{
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public:
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proxyType(): randomize_credentials(false) {}
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proxyType(const CService &_proxy, bool _randomize_credentials=false): proxy(_proxy), randomize_credentials(_randomize_credentials) {}
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bool IsValid() const { return proxy.IsValid(); }
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CService proxy;
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bool randomize_credentials;
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};
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enum Network ParseNetwork(std::string net);
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std::string GetNetworkName(enum Network net);
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bool SetProxy(enum Network net, const proxyType &addrProxy);
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bool GetProxy(enum Network net, proxyType &proxyInfoOut);
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bool IsProxy(const CNetAddr &addr);
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bool SetNameProxy(const proxyType &addrProxy);
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bool HaveNameProxy();
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bool LookupHost(const char *pszName, std::vector<CNetAddr>& vIP, unsigned int nMaxSolutions, bool fAllowLookup);
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bool LookupHost(const char *pszName, CNetAddr& addr, bool fAllowLookup);
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bool Lookup(const char *pszName, CService& addr, int portDefault, bool fAllowLookup);
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bool Lookup(const char *pszName, std::vector<CService>& vAddr, int portDefault, bool fAllowLookup, unsigned int nMaxSolutions);
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CService LookupNumeric(const char *pszName, int portDefault = 0);
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bool LookupSubNet(const char *pszName, CSubNet& subnet);
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/**
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* Create a TCP socket in the given address family.
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* @param[in] address_family The socket is created in the same address family as this address.
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* @return pointer to the created Sock object or unique_ptr that owns nothing in case of failure
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*/
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std::unique_ptr<Sock> CreateSockTCP(const CService& address_family);
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/**
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* Socket factory. Defaults to `CreateSockTCP()`, but can be overridden by unit tests.
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*/
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extern std::function<std::unique_ptr<Sock>(const CService&)> CreateSock;
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/**
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* Try to connect to the specified service on the specified socket.
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*
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* @param addrConnect The service to which to connect.
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* @param sock The socket on which to connect.
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* @param nTimeout Wait this many milliseconds for the connection to be
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* established.
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* @param manual_connection Whether or not the connection was manually requested
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* (e.g. through the addnode RPC)
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*
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* @returns Whether or not a connection was successfully made.
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*/
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bool ConnectSocketDirectly(const CService &addrConnect, const Sock& sock, int nTimeout);
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bool ConnectSocket(const CService &addr, SOCKET& hSocketRet, int nTimeout, bool *outProxyConnectionFailed = 0);
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bool ConnectSocketByName(CService &addr, SOCKET& hSocketRet, const char *pszDest, int portDefault, int nTimeout, bool *outProxyConnectionFailed = 0);
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bool SetSocketNonBlocking(SOCKET& hSocket, bool fNonBlocking);
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/** Set the TCP_NODELAY flag on a socket */
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bool SetSocketNoDelay(const SOCKET& hSocket);
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#endif // HUSH_NETBASE_H
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