Hush Full Node software. We were censored from Github, this is where all development happens now. https://hush.is
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

91 lines
3.3 KiB

// Copyright (c) 2009-2015 The Bitcoin Core developers
// Copyright (c) 2016-2024 The Hush developers
// Distributed under the GPLv3 software license, see the accompanying
// file COPYING or https://www.gnu.org/licenses/gpl-3.0.en.html
#ifndef HUSH_NETBASE_H
#define HUSH_NETBASE_H
#if defined(HAVE_CONFIG_H)
#include "config/bitcoin-config.h"
#endif
#include "compat.h"
#include "netaddress.h"
#include "serialize.h"
#include "util/sock.h"
#include <stdint.h>
#include <string>
#include <vector>
extern int nConnectTimeout;
extern bool fNameLookup;
//! -timeout default
static const int DEFAULT_CONNECT_TIMEOUT = 60000;
//! -dns default
static const int DEFAULT_NAME_LOOKUP = true;
class proxyType
{
public:
proxyType(): randomize_credentials(false) {}
proxyType(const CService &_proxy, bool _randomize_credentials=false): proxy(_proxy), randomize_credentials(_randomize_credentials) {}
bool IsValid() const { return proxy.IsValid(); }
CService proxy;
bool randomize_credentials;
};
enum Network ParseNetwork(std::string net);
std::string GetNetworkName(enum Network net);
bool SetProxy(enum Network net, const proxyType &addrProxy);
bool GetProxy(enum Network net, proxyType &proxyInfoOut);
bool IsProxy(const CNetAddr &addr);
bool SetNameProxy(const proxyType &addrProxy);
bool HaveNameProxy();
bool LookupHost(const char *pszName, std::vector<CNetAddr>& vIP, unsigned int nMaxSolutions, bool fAllowLookup);
bool LookupHost(const char *pszName, CNetAddr& addr, bool fAllowLookup);
bool Lookup(const char *pszName, CService& addr, int portDefault, bool fAllowLookup);
bool Lookup(const char *pszName, std::vector<CService>& vAddr, int portDefault, bool fAllowLookup, unsigned int nMaxSolutions);
CService LookupNumeric(const char *pszName, int portDefault = 0);
bool LookupSubNet(const char *pszName, CSubNet& subnet);
/**
* Create a TCP socket in the given address family.
* @param[in] address_family The socket is created in the same address family as this address.
* @return pointer to the created Sock object or unique_ptr that owns nothing in case of failure
*/
std::unique_ptr<Sock> CreateSockTCP(const CService& address_family);
/**
* Socket factory. Defaults to `CreateSockTCP()`, but can be overridden by unit tests.
*/
extern std::function<std::unique_ptr<Sock>(const CService&)> CreateSock;
/**
* Try to connect to the specified service on the specified socket.
*
* @param addrConnect The service to which to connect.
* @param sock The socket on which to connect.
* @param nTimeout Wait this many milliseconds for the connection to be
* established.
* @param manual_connection Whether or not the connection was manually requested
* (e.g. through the addnode RPC)
*
* @returns Whether or not a connection was successfully made.
*/
bool ConnectSocketDirectly(const CService &addrConnect, const Sock& sock, int nTimeout);
bool ConnectSocket(const CService &addr, SOCKET& hSocketRet, int nTimeout, bool *outProxyConnectionFailed = 0);
bool ConnectSocketByName(CService &addr, SOCKET& hSocketRet, const char *pszDest, int portDefault, int nTimeout, bool *outProxyConnectionFailed = 0);
bool SetSocketNonBlocking(SOCKET& hSocket, bool fNonBlocking);
/** Set the TCP_NODELAY flag on a socket */
bool SetSocketNoDelay(const SOCKET& hSocket);
#endif // HUSH_NETBASE_H