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-this

metaverse
jl777 5 years ago
parent
commit
046de18981
  1. 12
      src/cc/rogue/chase.c

12
src/cc/rogue/chase.c

@ -120,7 +120,7 @@ do_chase(struct rogue_state *rs,THING *th)
register bool stoprun = FALSE; /* TRUE means we are there */
register bool door;
register THING *obj;
static coord this; /* Temporary destination for chaser */
static coord DEST; /* Temporary destination for chaser */
rer = th->t_room; /* Find room of chaser */
if (on(*th, ISGREED) && rer->r_goldval == 0)
@ -146,7 +146,7 @@ over:
curdist = dist_cp(th->t_dest, cp);
if (curdist < mindist)
{
this = *cp;
DEST = *cp;
mindist = curdist;
}
}
@ -159,7 +159,7 @@ over:
}
else
{
this = *th->t_dest;
DEST = *th->t_dest;
/*
* For dragons check and see if (a) the hero is on a straight
* line from it, and (b) that it is within shooting distance,
@ -191,13 +191,13 @@ over:
* so we run to it. If we hit it we either want to fight it
* or stop running
*/
if (!chase(th, &this))
if (!chase(th, &DEST))
{
if (ce(this, hero))
if (ce(DEST, hero))
{
return( attack(rs,th) );
}
else if (ce(this, *th->t_dest))
else if (ce(DEST, *th->t_dest))
{
for (obj = lvl_obj; obj != NULL; obj = next(obj))
if (th->t_dest == &obj->o_pos)

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