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@ -672,7 +672,7 @@ void *gamesiterate(struct games_state *rs) |
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while ( running != 0 ) |
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{ |
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running = tg_tick(rs,tg,move); |
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if ( 0 && (rs->guiflag != 0 || rs->sleeptime != 0) ) |
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if ( 1 && (rs->guiflag != 0 || rs->sleeptime != 0) ) |
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{ |
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display_board(board,tg); |
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display_piece(next,tg->next); |
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@ -698,8 +698,8 @@ void *gamesiterate(struct games_state *rs) |
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} |
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else |
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{ |
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if ( rs->sleeptime >= 1000 ) |
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sleep_milli(rs->sleeptime/1000); |
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if ( rs->sleeptime != 0 ) |
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sleep_milli(1); |
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if ( skipcount == 0 ) |
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{ |
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c = games_readevent(rs); |
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