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Fix for crash during block download

metaverse
Matt Corallo 10 years ago
parent
commit
4ead850fe5
  1. 6
      src/main.cpp

6
src/main.cpp

@ -1739,9 +1739,9 @@ bool ConnectBlock(CBlock& block, CValidationState& state, CBlockIndex* pindex, C
}
// Update the on-disk chain state.
bool static WriteChainState(CValidationState &state) {
bool static WriteChainState(CValidationState &state, bool forceWrite=false) {
static int64_t nLastWrite = 0;
if (pcoinsTip->GetCacheSize() > nCoinCacheSize || (!IsInitialBlockDownload() && GetTimeMicros() > nLastWrite + 600*1000000)) {
if (forceWrite || pcoinsTip->GetCacheSize() > nCoinCacheSize || (!IsInitialBlockDownload() && GetTimeMicros() > nLastWrite + 600*1000000)) {
// Typical CCoins structures on disk are around 100 bytes in size.
// Pushing a new one to the database can cause it to be written
// twice (once in the log, and once in the tables). This is already
@ -2999,6 +2999,8 @@ bool InitBlockIndex() {
return error("LoadBlockIndex() : genesis block not accepted");
if (!ActivateBestChain(state, &block))
return error("LoadBlockIndex() : genesis block cannot be activated");
// Force a chainstate write so that when we VerifyDB in a moment, it doesnt check stale data
return WriteChainState(state, true);
} catch(std::runtime_error &e) {
return error("LoadBlockIndex() : failed to initialize block database: %s", e.what());
}

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