jl777 5 years ago
parent
commit
5abd8a9207
  1. 10
      src/cc/tetris.c

10
src/cc/tetris.c

@ -307,11 +307,11 @@ static void tg_handle_move(struct games_state *rs,tetris_game *obj, tetris_move
{
switch (move) {
case TM_LEFT:
//fprintf(stderr,"LEFT ");
fprintf(stderr,"LEFT ");
tg_move(obj, -1);
break;
case TM_RIGHT:
//fprintf(stderr,"RIGHT ");
fprintf(stderr,"RIGHT ");
tg_move(obj, 1);
break;
case TM_DROP:
@ -459,7 +459,7 @@ void tg_init(struct games_state *rs,tetris_game *obj, int rows, int cols)
obj->stored.ori = 0;
obj->stored.loc.row = 0;
obj->next.loc.col = obj->cols/2 - 2;
printf("%d", obj->falling.loc.col);
//printf("%d", obj->falling.loc.col);
}
tetris_game *tg_create(struct games_state *rs,int rows, int cols)
@ -672,7 +672,7 @@ void *gamesiterate(struct games_state *rs)
while ( running != 0 )
{
running = tg_tick(rs,tg,move);
if ( rs->guiflag != 0 || rs->sleeptime != 0 )
if ( 0 && (rs->guiflag != 0 || rs->sleeptime != 0) )
{
display_board(board,tg);
display_piece(next,tg->next);
@ -703,7 +703,7 @@ void *gamesiterate(struct games_state *rs)
if ( skipcount == 0 )
{
c = games_readevent(rs);
//fprintf(stderr,"%04x\n",c);
fprintf(stderr,"%04x\n",c);
if ( (c & 0x4000) == 0x4000 )
{
skipcount = (c & 0x3fff);

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