@ -1,7 +1,7 @@
#include "prices.h"
#include <time.h>
#define SATOSHIDEN 100000000
#define SATOSHIDEN ((uint64_t)100000000L)
/*
In order to port a game into gamesCC, the RNG needs to be seeded with the gametxid seed, also events needs to be broadcast using issue_games_events. Also the game engine needs to be daemonized, preferably by putting all globals into a single data structure.