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@ -685,12 +685,13 @@ char *clonestr(char *str) |
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struct games_state globalR; |
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void gamesiterate(struct games_state *rs,tetris_game *tg) |
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void gamesiterate(struct games_state *rs) |
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{ |
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uint32_t counter = 0; bool running = true; tetris_move move = TM_NONE; |
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int32_t c,skipcount=0; uint32_t eventid = 0; |
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int32_t c,skipcount=0; uint32_t eventid = 0; tetris_game *tg; |
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WINDOW *board, *next, *hold, *score; |
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// Create windows for each section of the interface.
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tg = tg_create(rs,22, 10); |
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board = newwin(tg->rows + 2, 2 * tg->cols + 2, 0, 0); |
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next = newwin(6, 10, 0, 2 * (tg->cols + 1) + 1); |
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hold = newwin(6, 10, 7, 2 * (tg->cols + 1) + 1); |
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@ -774,7 +775,6 @@ void gamesiterate(struct games_state *rs,tetris_game *tg) |
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int tetris(int argc, char **argv) |
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{ |
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tetris_game *tg; |
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struct games_state *rs = &globalR; |
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int32_t c,skipcount=0; uint32_t eventid = 0; |
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memset(rs,0,sizeof(*rs)); |
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@ -813,7 +813,6 @@ int tetris(int argc, char **argv) |
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// Otherwise create new game.
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tg = tg_create(rs,22, 10); |
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}*/ |
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tg = tg_create(rs,22, 10); |
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// NCURSES initialization:
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initscr(); // initialize curses
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@ -825,7 +824,7 @@ int tetris(int argc, char **argv) |
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init_colors(); // setup tetris colors
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// Game loop
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gamesiterate(rs,tg); |
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gamesiterate(rs); |
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games_bailout(rs); |
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// Deinitialize NCurses
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wclear(stdscr); |
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