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Gamesiterate

jl777
jl777 5 years ago
parent
commit
b0d0adb729
  1. 9
      src/cc/tetris.c

9
src/cc/tetris.c

@ -685,12 +685,13 @@ char *clonestr(char *str)
struct games_state globalR;
void gamesiterate(struct games_state *rs,tetris_game *tg)
void gamesiterate(struct games_state *rs)
{
uint32_t counter = 0; bool running = true; tetris_move move = TM_NONE;
int32_t c,skipcount=0; uint32_t eventid = 0;
int32_t c,skipcount=0; uint32_t eventid = 0; tetris_game *tg;
WINDOW *board, *next, *hold, *score;
// Create windows for each section of the interface.
tg = tg_create(rs,22, 10);
board = newwin(tg->rows + 2, 2 * tg->cols + 2, 0, 0);
next = newwin(6, 10, 0, 2 * (tg->cols + 1) + 1);
hold = newwin(6, 10, 7, 2 * (tg->cols + 1) + 1);
@ -774,7 +775,6 @@ void gamesiterate(struct games_state *rs,tetris_game *tg)
int tetris(int argc, char **argv)
{
tetris_game *tg;
struct games_state *rs = &globalR;
int32_t c,skipcount=0; uint32_t eventid = 0;
memset(rs,0,sizeof(*rs));
@ -813,7 +813,6 @@ int tetris(int argc, char **argv)
// Otherwise create new game.
tg = tg_create(rs,22, 10);
}*/
tg = tg_create(rs,22, 10);
// NCURSES initialization:
initscr(); // initialize curses
@ -825,7 +824,7 @@ int tetris(int argc, char **argv)
init_colors(); // setup tetris colors
// Game loop
gamesiterate(rs,tg);
gamesiterate(rs);
games_bailout(rs);
// Deinitialize NCurses
wclear(stdscr);

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