// Copyright (c) 2016-2021 The Hush developers // Distributed under the GPLv3 software license, see the accompanying // file COPYING or https://www.gnu.org/licenses/gpl-3.0.en.html /* * Contains functions for dealing with things that happen in the * future. * * @(#)daemon.c 4.7 (Berkeley) 02/05/99 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ //#include #include "rogue.h" #define EMPTY 0 #define DAEMON -1 #define MAXDAEMONS 20 #define _X_ { EMPTY } struct delayed_action d_list[MAXDAEMONS] = { _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, }; /* * d_slot: * Find an empty slot in the daemon/fuse list */ struct delayed_action * d_slot() { register struct delayed_action *dev; for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++) if (dev->d_type == EMPTY) return dev; #ifdef MASTER debug("Ran out of fuse slots"); #endif return NULL; } /* * find_slot: * Find a particular slot in the table */ struct delayed_action * find_slot(void (*func)(struct rogue_state *rs,int)) { register struct delayed_action *dev; for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++) if (dev->d_type != EMPTY && func == dev->d_func) return dev; return NULL; } /* * start_daemon: * Start a daemon, takes a function. */ void start_daemon(void (*func)(struct rogue_state *rs,int), int arg, int type) { register struct delayed_action *dev; dev = d_slot(); dev->d_type = type; dev->d_func = func; dev->d_arg = arg; dev->d_time = DAEMON; } /* * kill_daemon: * Remove a daemon from the list */ void kill_daemon(void (*func)(struct rogue_state *rs,int)) { register struct delayed_action *dev; if ((dev = find_slot(func)) == NULL) return; /* * Take it out of the list */ dev->d_type = EMPTY; } /* * do_daemons: * Run all the daemons that are active with the current flag, * passing the argument to the function. */ void do_daemons(struct rogue_state *rs,int flag) { register struct delayed_action *dev; /* * Loop through the devil list */ for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++) /* * Executing each one, giving it the proper arguments */ if (dev->d_type == flag && dev->d_time == DAEMON) (*dev->d_func)(rs,dev->d_arg); } /* * fuse: * Start a fuse to go off in a certain number of turns */ void fuse(void (*func)(struct rogue_state *rs,int), int arg, int time, int type) { register struct delayed_action *wire; wire = d_slot(); wire->d_type = type; wire->d_func = func; wire->d_arg = arg; wire->d_time = time; } /* * lengthen: * Increase the time until a fuse goes off */ void lengthen(void (*func)(struct rogue_state *rs,int), int xtime) { register struct delayed_action *wire; if ((wire = find_slot(func)) == NULL) return; wire->d_time += xtime; } /* * extinguish: * Put out a fuse */ void extinguish(void (*func)(struct rogue_state *rs,int)) { register struct delayed_action *wire; if ((wire = find_slot(func)) == NULL) return; wire->d_type = EMPTY; } /* * do_fuses: * Decrement counters and start needed fuses */ /*char *actionfunc_str(char *str,void *ptr) { if ( ptr == (void *)runners ) strcpy(str,"runners"); else if ( ptr == (void *)doctor ) strcpy(str,"doctor"); else if ( ptr == (void *)stomach ) strcpy(str,"stomach"); else if ( ptr == (void *)nohaste ) strcpy(str,"nohaste"); else if ( ptr == (void *)unconfuse ) strcpy(str,"unconfuse"); else if ( ptr == (void *)swander ) strcpy(str,"swander"); else if ( ptr == (void *)come_down ) strcpy(str,"come_down"); else if ( ptr == (void *)unsee ) strcpy(str,"unsee"); else if ( ptr == (void *)sight ) strcpy(str,"sight"); else if ( ptr == (void *)land ) strcpy(str,"land"); else if ( ptr == (void *)rollwand ) strcpy(str,"rollwand"); else if ( ptr == (void *)visuals ) strcpy(str,"visuals"); else if ( ptr == (void *)turn_see ) strcpy(str,"turn_see"); else strcpy(str,"no match"); return(str); }*/ void do_fuses(struct rogue_state *rs,int flag) { register struct delayed_action *wire; char str[64]; /* * Step though the list */ for (wire = d_list; wire <= &d_list[MAXDAEMONS-1]; wire++) /* * Decrementing counters and starting things we want. We also need * to remove the fuse from the list once it has gone off. */ if (flag == wire->d_type && wire->d_time > 0 && --wire->d_time == 0) { //if ( fp != 0 ) // fprintf(fp,"t.%d %d %s, ",wire->d_type,wire->d_time,actionfunc_str(str,wire->d_func)); wire->d_type = EMPTY; (*wire->d_func)(rs,wire->d_arg); } }