Hush Full Node software. We were censored from Github, this is where all development happens now.
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// Copyright (c) 2016-2021 The Hush developers
// Distributed under the GPLv3 software license, see the accompanying
// file COPYING or https://www.gnu.org/licenses/gpl-3.0.en.html
/*
* This file contains misc functions for dealing with armor
* @(#)armor.c 4.14 (Berkeley) 02/05/99
*
* Rogue: Exploring the Dungeons of Doom
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
* See the file LICENSE.TXT for full copyright and licensing information.
*/
//#include <curses.h>
#include "rogue.h"
/*
* wear:
* The player wants to wear something, so let him/her put it on.
*/
void
wear(struct rogue_state *rs)
{
register THING *obj;
register char *sp;
if ((obj = get_item(rs,"wear", ARMOR)) == NULL)
return;
if (cur_armor != NULL)
{
addmsg(rs,"you are already wearing some");
if (!terse)
addmsg(rs,". You'll have to take it off first");
endmsg(rs);
after = FALSE;
return;
}
if (obj->o_type != ARMOR)
{
msg(rs,"you can't wear that");
return;
}
waste_time(rs);
obj->o_flags |= ISKNOW;
sp = inv_name(obj, TRUE);
cur_armor = obj;
if (!terse)
addmsg(rs,"you are now ");
msg(rs,"wearing %s", sp);
}
/*
* take_off:
* Get the armor off of the players back
*/
void
take_off(struct rogue_state *rs)
{
register THING *obj;
if ((obj = cur_armor) == NULL)
{
after = FALSE;
if (terse)
msg(rs,"not wearing armor");
else
msg(rs,"you aren't wearing any armor");
return;
}
if (!dropcheck(rs,cur_armor))
return;
cur_armor = NULL;
if (terse)
addmsg(rs,"was");
else
addmsg(rs,"you used to be");
msg(rs," wearing %c) %s", obj->o_packch, inv_name(obj, TRUE));
}
/*
* waste_time:
* Do nothing but let other things happen
*/
void
waste_time(struct rogue_state *rs)
{
do_daemons(rs,BEFORE);
do_fuses(rs,BEFORE);
do_daemons(rs,AFTER);
do_fuses(rs,AFTER);
}