Hush Full Node software. We were censored from Github, this is where all development happens now.
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// Copyright (c) 2016-2021 The Hush developers
// Distributed under the GPLv3 software license, see the accompanying
// file COPYING or https://www.gnu.org/licenses/gpl-3.0.en.html
/*
* Rogue: Exploring the Dungeons of Doom
* Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
* See the file LICENSE.TXT for full copyright and licensing information.
*
* @(#)main.c 4.22 (Berkeley) 02/05/99
*/
//#include <stdlib.h>
//#include <string.h>
#include <signal.h>
//#include <unistd.h>
//#include <curses.h>
#include "rogue.h"
#ifdef STANDALONE
#include "../hush3/src/hush_cJSON.h"
#else
#include "../../hush_cJSON.h"
#endif
/*
* main:
* The main program, of course
*/
struct rogue_state globalR;
char Gametxidstr[67];
void garbage_collect();
void purge_obj_guess(struct obj_info *array,int32_t n)
{
int32_t i;
for (i=0; i<n; i++)
if ( array[i].oi_guess != 0 )
free(array[i].oi_guess), array[i].oi_guess = 0;
}
void rogueiterate(struct rogue_state *rs)
{
THING *tp;
seed = rs->seed;
//clear();
purge_obj_guess(things,NUMTHINGS);
purge_obj_guess(ring_info,MAXRINGS);
purge_obj_guess(pot_info,MAXPOTIONS);
purge_obj_guess(arm_info,MAXARMORS);
purge_obj_guess(scr_info,MAXSCROLLS);
purge_obj_guess(weap_info,MAXWEAPONS + 1);
purge_obj_guess(ws_info,MAXSTICKS);
free_list(player._t._t_pack);
for (tp = mlist; tp != NULL; tp = next(tp))
free_list(tp->t_pack);
free_list(mlist);
free_list(lvl_obj);
garbage_collect();
externs_clear();
memset(d_list,0,sizeof(d_list));
memcpy(passages,origpassages,sizeof(passages));
memcpy(monsters,origmonsters,sizeof(monsters));
memcpy(things,origthings,sizeof(things));
memcpy(ring_info,origring_info,sizeof(ring_info));
memcpy(pot_info,origpot_info,sizeof(pot_info));
memcpy(arm_info,origarm_info,sizeof(arm_info));
memcpy(scr_info,origscr_info,sizeof(scr_info));
memcpy(weap_info,origweap_info,sizeof(weap_info));
memcpy(ws_info,origws_info,sizeof(ws_info));
initscr(); /* Start up cursor package */
init_probs(); /* Set up prob tables for objects */
init_player(rs); /* Set up initial player stats */
init_names(); /* Set up names of scrolls */
init_colors(); /* Set up colors of potions */
init_stones(); /* Set up stone settings of rings */
init_materials(); /* Set up materials of wands */
setup();
/*
* The screen must be at least NUMLINES x NUMCOLS
*/
if (LINES < NUMLINES || COLS < NUMCOLS)
{
printf("\nSorry, the screen must be at least %dx%d\n", NUMLINES, NUMCOLS);
endwin();
my_exit(1);
}
//fprintf(stderr,"LINES %d, COLS %d\n",LINES,COLS);
// Set up windows
if ( hw == NULL )
{
hw = newwin(LINES, COLS, 0, 0);
}
idlok(stdscr, TRUE);
idlok(hw, TRUE);
#ifdef MASTER
noscore = wizard;
#endif
new_level(rs); // Draw current level
// Start up daemons and fuses
start_daemon(runners, 0, AFTER);
start_daemon(doctor, 0, AFTER);
fuse(swander, 0, WANDERTIME, AFTER);
start_daemon(stomach, 0, AFTER);
if ( rs->restoring != 0 )
{
restore_player(rs);
}
playit(rs);
}
int32_t roguefname(char *fname,uint64_t seed,int32_t counter)
{
sprintf(fname,"rogue.%llu.%d",(long long)seed,counter);
return(0);
}
int32_t flushkeystrokes_local(struct rogue_state *rs,int32_t waitflag)
{
#ifndef BUILD_ROGUE
char fname[1024]; FILE *fp; int32_t i,retflag = -1;
rs->counter++;
roguefname(fname,rs->seed,rs->counter);
if ( (fp= fopen(fname,"wb")) != 0 )
{
if ( fwrite(rs->buffered,1,rs->num,fp) == rs->num )
{
rs->num = 0;
retflag = 0;
fclose(fp);
/*if ( (fp= fopen("savefile","wb")) != 0 )
{
save_file(rs,fp,0);
if ( 0 && (fp= fopen("savefile","rb")) != 0 )
{
for (i=0; i<0x150; i++)
fprintf(stderr,"%02x",fgetc(fp));
fprintf(stderr," first part rnd.%d\n",rnd(1000));
fclose(fp);
}*/
roguefname(fname,rs->seed,rs->counter+1);
if ( (fp= fopen(fname,"wb")) != 0 ) // truncate next file
fclose(fp);
//fprintf(stderr,"savefile <- %s retflag.%d\n",fname,retflag);
//}
} else fprintf(stderr,"error writing (%s)\n",fname);
} else fprintf(stderr,"error creating (%s)\n",fname);
return(retflag);
#else
return(0);
#endif
}
#ifdef BUILD_ROGUE
// stubs for inside daemon
int32_t rogue_progress(struct rogue_state *rs,int32_t waitflag,uint64_t seed,char *keystrokes,int32_t num)
{
}
int32_t rogue_setplayerdata(struct rogue_state *rs,char *gametxidstr)
{
return(-1);
}
#endif
int32_t flushkeystrokes(struct rogue_state *rs,int32_t waitflag)
{
if ( rs->num > 0 )
{
if ( rogue_progress(rs,waitflag,rs->seed,rs->buffered,rs->num) > 0 )
{
flushkeystrokes_local(rs,waitflag);
memset(rs->buffered,0,sizeof(rs->buffered));
}
}
return(0);
}
void rogue_bailout(struct rogue_state *rs)
{
char cmd[512];
flushkeystrokes(rs,1);
//sleep(5);
return;
/*fprintf(stderr,"bailing out\n");
sprintf(cmd,"./komodo-cli -ac_name=ROGUE cclib bailout 17 \\\"[%%22%s%%22]\\\" >> bailout.log",Gametxidstr);
if ( system(cmd) != 0 )
fprintf(stderr,"error issuing (%s)\n",cmd);*/
}
#ifdef _WIN32
#ifdef _MSC_VER
#define sleep(x) Sleep(1000*(x))
#endif
#endif
int32_t rogue_replay2(uint8_t *newdata,uint64_t seed,char *keystrokes,int32_t num,struct rogue_player *player,int32_t sleepmillis)
{
struct rogue_state *rs; FILE *fp; int32_t i,n;
rs = (struct rogue_state *)calloc(1,sizeof(*rs));
rs->seed = seed;
rs->keystrokes = keystrokes;
rs->numkeys = num;
rs->sleeptime = sleepmillis * 1000;
if ( player != 0 )
{
rs->P = *player;
rs->restoring = 1;
//fprintf(stderr,"restore player packsize.%d HP.%d\n",rs->P.packsize,rs->P.hitpoints);
if ( rs->P.packsize > MAXPACK )
rs->P.packsize = MAXPACK;
}
globalR = *rs;
uint32_t starttime = (uint32_t)time(NULL);
rogueiterate(rs);
/*
// keypress after replay
printf("[Press return to continue]");
fflush(stdout);
if (fgets(prbuf, 10, stdin) != 0);
*/
if ( 0 )
{
fprintf(stderr,"elapsed %d seconds\n",(uint32_t)time(NULL) - starttime);
sleep(2);
starttime = (uint32_t)time(NULL);
for (i=0; i<10000; i++)
{
memset(rs,0,sizeof(*rs));
rs->seed = seed;
rs->keystrokes = keystrokes;
rs->numkeys = num;
rs->sleeptime = 0;
rogueiterate(rs);
}
fprintf(stderr,"elapsed %d seconds\n",(uint32_t)time(NULL)-starttime);
sleep(3);
}
if ( (fp= fopen("checkfile","wb")) != 0 )
{
save_file(rs,fp,0);
//fprintf(stderr,"gold.%d hp.%d strength.%d/%d level.%d exp.%d dungeon.%d data[%d]\n",rs->P.gold,rs->P.hitpoints,rs->P.strength&0xffff,rs->P.strength>>16,rs->P.level,rs->P.experience,rs->P.dungeonlevel,rs->playersize);
if ( newdata != 0 && rs->playersize > 0 )
memcpy(newdata,rs->playerdata,rs->playersize);
}
n = rs->playersize;
free(rs);
return(n);
}
long get_filesize(FILE *fp)
{
long fsize,fpos = ftell(fp);
fseek(fp,0,SEEK_END);
fsize = ftell(fp);
fseek(fp,fpos,SEEK_SET);
return(fsize);
}
char *rogue_keystrokesload(int32_t *numkeysp,uint64_t seed,int32_t counter)
{
char fname[1024],*keystrokes = 0; FILE *fp; long fsize; int32_t num = 0;
*numkeysp = 0;
while ( 1 )
{
roguefname(fname,seed,counter);
//printf("check (%s)\n",fname);
if ( (fp= fopen(fname,"rb")) == 0 )
break;
if ( (fsize= get_filesize(fp)) <= 0 )
{
fclose(fp);
//printf("fsize.%ld\n",fsize);
break;
}
if ( (keystrokes= (char *)realloc(keystrokes,num+fsize)) == 0 )
{
fprintf(stderr,"error reallocating keystrokes\n");
fclose(fp);
return(0);
}
if ( fread(&keystrokes[num],1,fsize,fp) != fsize )
{
fprintf(stderr,"error reading keystrokes from (%s)\n",fname);
fclose(fp);
free(keystrokes);
return(0);
}
fclose(fp);
num += fsize;
counter++;
//fprintf(stderr,"loaded %ld from (%s) total %d\n",fsize,fname,num);
}
*numkeysp = num;
return(keystrokes);
}
int32_t rogue_replay(uint64_t seed,int32_t sleeptime)
{
FILE *fp; char fname[1024]; char *keystrokes = 0; long fsize; int32_t i,num=0,counter = 0; struct rogue_state *rs; struct rogue_player P,*player = 0;
if ( seed == 0 )
seed = 777;
keystrokes = rogue_keystrokesload(&num,seed,counter);
if ( num > 0 )
{
sprintf(fname,"rogue.%llu.player",(long long)seed);
if ( (fp=fopen(fname,"rb")) != 0 )
{
if ( fread(&P,1,sizeof(P),fp) > 0 )
{
//printf("max size player\n");
player = &P;
}
fclose(fp);
}
rogue_replay2(0,seed,keystrokes,num,player,sleeptime);
mvaddstr(LINES - 2, 0, (char *)"replay completed");
endwin();
my_exit(0);
}
if ( keystrokes != 0 )
free(keystrokes);
return(num);
}
int rogue(int argc, char **argv, char **envp)
{
char *env; int lowtime; struct rogue_state *rs = &globalR;
memset(rs,0,sizeof(*rs));
rs->guiflag = 1;
rs->sleeptime = 1; // non-zero to allow refresh()
if ( argc == 3 && strlen(argv[2]) == 64 )
{
#ifdef _WIN32
#ifdef _MSC_VER
rs->seed = _strtoui64(argv[1], NULL, 10);
#else
rs->seed = atol(argv[1]); // windows, but not MSVC
#endif // _MSC_VER
#else
rs->seed = atol(argv[1]); // non-windows
#endif // _WIN32
strcpy(Gametxidstr,argv[2]);
fprintf(stderr,"setplayerdata\n");
if ( rogue_setplayerdata(rs,Gametxidstr) < 0 )
{
fprintf(stderr,"invalid gametxid, or already started\n");
return(-1);
}
} else rs->seed = 777;
md_init();
#ifdef MASTER
/*
* Check to see if he is a wizard
*/
if (argc >= 2 && argv[1][0] == '\0')
if (strcmp(PASSWD, md_crypt(md_getpass("wizard's password: "), "mT")) == 0)
{
wizard = TRUE;
player.t_flags |= SEEMONST;
argv++;
argc--;
}
#endif
/*
* get home and options from environment
*/
strncpy(home, md_gethomedir(), MAXSTR);
strcpy(file_name, home);
strcat(file_name, "rogue.save");
if ((env = getenv("ROGUEOPTS")) != NULL)
parse_opts(env);
//if (env == NULL || whoami[0] == '\0')
// strucpy(whoami, md_getusername(), (int) strlen(md_getusername()));
lowtime = (int) time(NULL);
#ifdef MASTER
if (wizard && getenv("SEED") != NULL)
rs->seed = atoi(getenv("SEED"));
else
#endif
//dnum = lowtime + md_getpid();
if ( rs != 0 )
seed = rs->seed;
else seed = 777;
//dnum = (int)seed;
open_score();
/*
* Drop setuid/setgid after opening the scoreboard file.
*/
md_normaluser();
/*
* check for print-score option
*/
md_normaluser(); /* we drop any setgid/setuid priveldges here */
if (argc == 2)
{
if (strcmp(argv[1], "-s") == 0)
{
noscore = TRUE;
score(rs,0, -1, 0);
exit(0);
}
else if (strcmp(argv[1], "-d") == 0)
{
rs->seed = rnd(100); /* throw away some rnd()s to break patterns */
while (--rs->seed)
rnd(100);
purse = rnd(100) + 1;
level = rnd(100) + 1;
initscr();
getltchars();
death(rs,death_monst());
exit(0);
}
}
init_check(); /* check for legal startup */
if (argc == 2)
if (!restore(rs,argv[1], envp)) /* Note: restore will never return */
my_exit(1);
#ifdef MASTER
if (wizard)
printf("Hello %s, welcome to dungeon #%d", whoami, dnum);
else
#endif
printf("Hello %s, just a moment while I dig the dungeon... seed.%llu", whoami,(long long)rs->seed);
fflush(stdout);
fprintf(stderr,"rogueiterate\n");
rogueiterate(rs);
return(0);
}
/*
* endit:
* Exit the program abnormally.
*/
void
endit(int sig)
{
NOOP(sig);
fatal("Okay, bye bye!\n");
}
/*
* fatal:
* Exit the program, printing a message.
*/
void
fatal(char *s)
{
mvaddstr(LINES - 2, 0, s);
refresh();
endwin();
my_exit(0);
}
/*
* rnd:
* Pick a very random number.
*/
int
rnd(int range)
{
return range == 0 ? 0 : abs((int) RN) % range;
}
/*
* roll:
* Roll a number of dice
*/
int
roll(int number, int sides)
{
int dtotal = 0;
while (number--)
dtotal += rnd(sides)+1;
return dtotal;
}
/*
* tstp:
* Handle stop and start signals
*/
void
tstp(int ignored)
{
int y, x;
int oy, ox;
NOOP(ignored);
/*
* leave nicely
*/
getyx(curscr, oy, ox);
mvcur(0, COLS - 1, LINES - 1, 0);
endwin();
resetltchars();
fflush(stdout);
md_tstpsignal();
/*
* start back up again
*/
md_tstpresume();
raw();
noecho();
keypad(stdscr,1);
playltchars();
clearok(curscr, TRUE);
wrefresh(curscr);
getyx(curscr, y, x);
mvcur(y, x, oy, ox);
fflush(stdout);
wmove(curscr,oy,ox);
/*#ifndef __APPLE__
#ifndef BUILD_ROGUE
curscr->_cury = oy;
curscr->_curx = ox;
#endif
#endif*/
}
#ifdef _WIN32
#ifdef _MSC_VER
void usleep(int32_t micros)
{
if (micros < 1000)
Sleep(1);
else Sleep(micros / 1000);
}
#endif
#endif
/*
* playit:
* The main loop of the program. Loop until the game is over,
* refreshing things and looking at the proper times.
*/
void
playit(struct rogue_state *rs)
{
char *opts;
/*
* set up defaults for slow terminals
*/
if (baudrate() <= 1200)
{
terse = TRUE;
jump = TRUE;
see_floor = FALSE;
}
if (md_hasclreol())
inv_type = INV_CLEAR;
/*
* parse environment declaration of options
*/
if ((opts = getenv("ROGUEOPTS")) != NULL)
parse_opts(opts);
oldpos = hero;
oldrp = roomin(rs,&hero);
while (playing)
{
command(rs); // Command execution
if ( rs->guiflag == 0 )
{
if ( rs->replaydone != 0 )
{
if ( 0 && rs->sleeptime != 0 )
sleep(3);
return;
}
if ( rs->sleeptime != 0 )
usleep(rs->sleeptime);
}
else
{
if ( rs->needflush != 0 )
{
if ( flushkeystrokes(rs,0) == 0 )
rs->needflush = 0;
}
}
}
if ( rs->guiflag != 0 )
flushkeystrokes(rs,1);
endit(0);
}
int32_t _quit()
{
struct rogue_state *rs = &globalR;
int oy, ox, c;
//fprintf(stderr,"inside quit(%d)\n",sig);
getyx(curscr, oy, ox);
msg(rs,"really quit?");
//sleep(1);
if ( (c= readchar(rs)) == 'y')
{
if ( rs->guiflag != 0 )
{
signal(SIGINT, leave);
clear();
mvprintw(LINES - 2, 0, "You quit with %d gold pieces", purse);
move(LINES - 1, 0);
if ( rs->sleeptime != 0 )
refresh();
score(rs,purse, 1, 0);
flushkeystrokes(rs,1);
my_exit(0);
}
else
{
//score(rs,purse, 1, 0);
//fprintf(stderr,"done! (%c)\n",c);
}
return(1);
}
else
{
//fprintf(stderr,"'Q' answer (%c)\n",c);
move(0, 0);
clrtoeol();
status(rs);
move(oy, ox);
if ( rs->sleeptime != 0 )
refresh();
mpos = 0;
count = 0;
to_death = FALSE;
return(0);
}
}
/*
* quit:
* Have player make certain, then exit.
*/
void quit(int sig)
{
struct rogue_state *rs = &globalR;
int oy, ox, c;
//fprintf(stderr,"inside quit(%d)\n",sig);
if ( rs->guiflag != 0 )
{
NOOP(sig);
/*
* Reset the signal in case we got here via an interrupt
*/
if (!q_comm)
mpos = 0;
}
_quit();
}
/*
* leave:
* Leave quickly, but curteously
*/
void
leave(int sig)
{
static char buf[BUFSIZ];
NOOP(sig);
setbuf(stdout, buf); /* throw away pending output */
if (!isendwin())
{
mvcur(0, COLS - 1, LINES - 1, 0);
endwin();
}
putchar('\n');
my_exit(0);
}
/*
* shell:
* Let them escape for a while
*/
void
shell(struct rogue_state *rs)
{
if ( rs != 0 && rs->guiflag != 0 )
{
/*
* Set the terminal back to original mode
*/
move(LINES-1, 0);
refresh();
endwin();
resetltchars();
putchar('\n');
in_shell = TRUE;
after = FALSE;
fflush(stdout);
/*
* Fork and do a shell
*/
md_shellescape();
printf("\n[Press return to continue]");
fflush(stdout);
noecho();
raw();
keypad(stdscr,1);
playltchars();
in_shell = FALSE;
wait_for(rs,'\n');
clearok(stdscr, TRUE);
}
else fprintf(stderr,"no shell in the blockchain\n");
}
/*
* my_exit:
* Leave the process properly
*/
void
my_exit(int st)
{
uint32_t counter;
resetltchars();
if ( globalR.guiflag != 0 || globalR.sleeptime != 0 )
exit(st);
else if ( counter++ < 10 )
{
fprintf(stderr,"would have exit.(%d) sleeptime.%d\n",st,globalR.sleeptime);
globalR.replaydone = 1;
}
}