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// Copyright (c) 2016-2021 The Hush developers
// Distributed under the GPLv3 software license, see the accompanying
// file COPYING or https://www.gnu.org/licenses/gpl-3.0.en.html
// From https://github.com/attractivechaos/plb/blob/master/sudoku/incoming/sudoku_solver.c
/************************************************************************************/
/* */
/* Author: Bill DuPree */
/* Name: sudoku_solver.c */
/* Language: C */
/* Date: Feb. 25, 2006 */
/* Copyright (C) Feb. 25, 2006, All rights reserved. */
/* */
/* This is a program that solves Su Doku (aka Sudoku, Number Place, etc.) puzzles */
/* primarily using deductive logic. It will only resort to trial-and-error and */
/* backtracking approaches upon exhausting all of its deductive moves. */
/* */
/* Puzzles must be of the standard 9x9 variety using the (ASCII) characters '1' */
/* through '9' for the puzzle solution set. Puzzles should be submitted as 81 */
/* character strings which, when read left-to-right will fill a 9x9 Sudoku grid */
/* from left-to-right and top-to-bottom. In the puzzle specification, the */
/* characters 1 - 9 represent the puzzle "givens" or clues. Any other non-blank */
/* character represents an unsolved cell. */
/* */
/* The puzzle solving algorithm is "home grown." I did not borrow any of the usual */
/* techniques from the literature, e.g. Donald Knuth's "Dancing Links." Instead */
/* I "rolled my own" from scratch. As such, its performance can only be blamed */
/* on yours truly. Still, I feel it is quite fast. On a 333 MHz Pentium II Linux */
/* box it solves typical medium force puzzles in approximately 800 microseconds or */
/* about 1,200 puzzles per second, give or take. On an Athlon XP 3000 (Barton core) */
/* it solves about 6,600 puzzles per sec. */
/* */
/* DESCRIPTION OF ALGORITHM: */
/* */
/* The puzzle algorithm initially assumes every unsolved cell can assume every */
/* possible value. It then uses the placement of the givens to refine the choices */
/* available to each cell. I call this the markup phase. */
/* */
/* After markup completes, the algorithm then looks for "singleton" cells with */
/* values that, due to constraints imposed by the row, column, or 3x3 region, may */
/* only assume one possible value. Once these cells are assigned values, the */
/* algorithm returns to the markup phase to apply these changes to the remaining */
/* candidate solutions. The markup/singleton phases alternate until either no more */
/* changes occur, or the puzzle is solved. I call the markup/singleton elimination */
/* loop the "Simple Solver" because in a large percentage of cases it solves the */
/* puzzle. */
/* */
/* If the simple solver portion of the algorithm doesn't produce a solution, then */
/* more advanced deductive rules are applied. I've implemented two additional rules */
/* as part of the deductive puzzle solver. The first is subset elimination wherein */
/* a row/column/region is scanned for X number of cells with X number of matching */
/* candidate solutions. If such subsets are found in the row, column, or region, */
/* then the candidates values from the subset may be eliminated from all other */
/* unsolved cells within the row, column, or region, respectively. */
/* */
/* The second advanced deductive rule examines each region looking for candidate */
/* values that exclusively align themselves along a single row or column, i.e. a */
/* a vector. If such candidate values are found, then they may be eliminated from */
/* the cells outside of the region that are part of the aligned row or column. */
/* */
/* Note that each of the advanced deductive rules calls all preceeding rules, in */
/* order, if that advanced rule has effected a change in puzzle markup. */
/* */
/* Finally, if no solution is found after iteratively applying all deductive rules, */
/* then we begin trial-and-error using recursion for backtracking. A working copy */
/* is created from our puzzle, and using this copy the first cell with the */
/* smallest number of candidate solutions is chosen. One of the solutions values is */
/* assigned to that cell, and the solver algorithm is called using this working */
/* copy as its starting point. Eventually, either a solution, or an impasse is */
/* reached. */
/* */
/* If we reach an impasse, the recursion unwinds and the next trial solution is */
/* attempted. If a solution is found (at any point) the values for the solution are */
/* added to a list. Again, so long as we are examining all possibilities, the */
/* recursion unwinds so that the next trial may be attempted. It is in this manner */
/* that we enumerate puzzles with multiple solutions. */
/* */
/* Note that it is certainly possible to add to the list of applied deductive */
/* rules. The techniques known as "X-Wing" and "Swordfish" come to mind. On the */
/* other hand, adding these additional rules will, in all likelihood, slow the */
/* solver down by adding to the computational burden while producing very few */
/* results. I've seen the law of diminishing returns even in some of the existing */
/* rules, e.g. in subset elimination I only look at two and three valued subsets */
/* because taking it any further than that degraded performance. */
/* */
/* PROGRAM INVOCATION: */
/* */
/* This program is a console (or command line) based utility and has the following */
/* usage: */
/* */
/* sudoku_solver {-p puzzle | -f <puzzle_file>} [-o <outfile>] */
/* [-r <reject_file>] [-1][-a][-c][-g][-l][-m][-n][-s] */
/* */
/* where: */
/* */
/* -1 Search for first solution, otherwise all solutions are returned */
/* -a Requests that the answer (solution) be printed */
/* -c Print a count of solutions for each puzzle */
/* -d Print the recursive trial depth required to solve the puzzle */
/* -e Print a step-by-step explanation of the solution(s) */
/* -f Takes an argument which specifes an input file */
/* containing one or more unsolved puzzles (default: stdin) */
/* -G Print the puzzle solution(s) in a 9x9 grid format */
/* -g Print the number of given clues */
/* -l Print the recursive trial depth required to solve the puzzle */
/* -m Print an octal mask for the puzzle givens */
/* -n Number each result */
/* -o Specifies an output file for the solutions (default: stdout) */
/* -p Takes an argument giving a single inline puzzle to be solved */
/* -r Specifies an output file for unsolvable puzzles */
/* (default: stderr) */
/* -s Print the puzzle's score or difficulty rating */
/* -? Print usage information */
/* */
/* The return code is zero if all puzzles had unique solutions, */
/* (or have one or more solutions when -1 is specified) and non-zero */
/* when no unique solution exists. */
/* */
/* PUZZLE SCORING */
/* */
/* A word about puzzle scoring, i.e. rating a puzzle's difficulty, is in order. */
/* Rating Sudoku puzzles is a rather subjective thing, and thus it is difficult to */
/* really develop an objective puzzle rating system. I, however, have attempted */
/* this feat (several times with varying degrees of success ;-) and I think the */
/* heuristics I'm currently applying aren't too bad for rating the relative */
/* difficulty of solving a puzzle. */
/* */
/* The following is a brief rundown of how it works. The initial puzzle markup is */
/* a "free" operation, i.e. no points are scored for the first markup pass. I feel */
/* this is appropriate because a person solving a puzzle will always have to do */
/* their own eyeballing and scanning of the puzzle. Subsequent passes are */
/* scored at one point per candidate eliminated because these passes indicate */
/* that more deductive work is required. Secondly, the "reward" for solving a cell */
/* is set to one point, and as long as the solution only requires simple markup */
/* and elimination of singletons, this level of reward remains unchanged. */
/* */
/* This reward changes, however, when advanced solving rules are required. Puzzles */
/* that remain unsolved after the first pass through the simple solver phase have */
/* a higher "reward", i.e. it is incremented by two. Thus, if subset or vector */
/* elimination is required, all subsequently solved cells score higher bounties. */
/* In addition, the successful application of these deductive techniques score */
/* their own penalties. */
/* */
/* Finally, if a trial-and-error approach is called for, then the "reward" is */
/* incremented by another five points. Thus, the total penalty for each level of */
/* recursion is an additional seven points per solved cell, i.e. */
/* (recursive_depth * 7) + 1 points per solved cell. Trial solutions are also */
/* penalized by a weighting factor that is based upon the number of unsolved cells */
/* that remain upon reentry to the solver and the depth of recursion. (I've seen a */
/* pathological puzzle from the "Minimum Sudoku" web site require 16 levels of */
/* recursion and score a whopping 228,642 points using this scoring system!) */
/* */
/* And that brings me to this topic: What do all these points mean? */
/* */
/* Well, who knows? This is still subjective, and the weighting system I've chosen */
/* for point scoring is is largely arbitrary. But based upon feedback from a number */
/* of individuals, a rough scale of difficulty plays out as follows: */
/* */
/* DEGREE OF DIFFICULTY | SCORE */
/* -------------------------+------------------------------------------ */
/* TRIVIAL | 80 points or less */
/* EASY | 81 - 150 points */
/* MEDIUM | 151 - 250 points */
/* HARD | 251 - 400 points */
/* VERY HARD | 401 - 900 points */
/* DIABOLICAL | 901 and up */
/* */
/* Experience shows that puzzles in the HARD category, in a few cases, will */
/* require a small amount of trial-and-error. The VERY HARD puzzles will likely */
/* require trial-and-error, and in some cases more than one level of trial-and- */
/* error. As for the DIABOLICAL puzzles--why waste your time? These are best left */
/* to masochists, savants and automated solvers. YMMV. */
/* */
/* LICENSE: */
/* */
/* This program is free software; you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation; either version 2 of the License, or */
/* (at your option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with this program; if not, write to the Free Software */
/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
/* */
/* CONTACT: */
/* */
/* Email: bdupree@techfinesse.com */
/* Post: Bill DuPree, 609 Wenonah Ave, Oak Park, IL 60304 USA */
/* */
/************************************************************************************/
/* */
/* CHANGE LOG: */
/* */
/* Rev. Date Init. Description */
/* -------------------------------------------------------------------------------- */
/* 1.00 2006-02-25 WD Initial version. */
/* 1.01 2006-03-13 WD Fixed return code calc. Added signon message. */
/* 1.10 2006-03-20 WD Added explain option, add'l speed optimizations */
/* 1.11 2006-03-23 WD More simple speed optimizations, cleanup, bug fixes */
/* */
/************************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <time.h>
#include <limits.h>
#define VERSION "1.11"
#define PUZZLE_ORDER 3
#define PUZZLE_DIM (PUZZLE_ORDER*PUZZLE_ORDER)
#define PUZZLE_CELLS (PUZZLE_DIM*PUZZLE_DIM)
/* Command line options */
#ifdef EXPLAIN
#define OPTIONS "?1acdef:Ggmno:p:r:s"
#else
#define OPTIONS "?1acdf:Ggmno:p:r:s"
#endif
extern char *optarg;
extern int optind, opterr, optopt;
static char *myname; /* Name that we were invoked under */
static FILE *solnfile, *rejects;
/* This is the list of cell coordinates specified on a row basis */
static int const row[PUZZLE_DIM][PUZZLE_DIM] = {
{ 0, 1, 2, 3, 4, 5, 6, 7, 8 },
{ 9, 10, 11, 12, 13, 14, 15, 16, 17 },
{ 18, 19, 20, 21, 22, 23, 24, 25, 26 },
{ 27, 28, 29, 30, 31, 32, 33, 34, 35 },
{ 36, 37, 38, 39, 40, 41, 42, 43, 44 },
{ 45, 46, 47, 48, 49, 50, 51, 52, 53 },
{ 54, 55, 56, 57, 58, 59, 60, 61, 62 },
{ 63, 64, 65, 66, 67, 68, 69, 70, 71 },
{ 72, 73, 74, 75, 76, 77, 78, 79, 80 }};
/* This is the list of cell coordinates specified on a column basis */
static int const col[PUZZLE_DIM][PUZZLE_DIM] = {
{ 0, 9, 18, 27, 36, 45, 54, 63, 72 },
{ 1, 10, 19, 28, 37, 46, 55, 64, 73 },
{ 2, 11, 20, 29, 38, 47, 56, 65, 74 },
{ 3, 12, 21, 30, 39, 48, 57, 66, 75 },
{ 4, 13, 22, 31, 40, 49, 58, 67, 76 },
{ 5, 14, 23, 32, 41, 50, 59, 68, 77 },
{ 6, 15, 24, 33, 42, 51, 60, 69, 78 },
{ 7, 16, 25, 34, 43, 52, 61, 70, 79 },
{ 8, 17, 26, 35, 44, 53, 62, 71, 80 }};
/* This is the list of cell coordinates specified on a 3x3 region basis */
static int const region[PUZZLE_DIM][PUZZLE_DIM] = {
{ 0, 1, 2, 9, 10, 11, 18, 19, 20 },
{ 3, 4, 5, 12, 13, 14, 21, 22, 23 },
{ 6, 7, 8, 15, 16, 17, 24, 25, 26 },
{ 27, 28, 29, 36, 37, 38, 45, 46, 47 },
{ 30, 31, 32, 39, 40, 41, 48, 49, 50 },
{ 33, 34, 35, 42, 43, 44, 51, 52, 53 },
{ 54, 55, 56, 63, 64, 65, 72, 73, 74 },
{ 57, 58, 59, 66, 67, 68, 75, 76, 77 },
{ 60, 61, 62, 69, 70, 71, 78, 79, 80 }};
/* Flags for cellflags member */
#define GIVEN 1
#define FOUND 2
#define STUCK 3
/* Return codes for funcs that modify puzzle markup */
#define NOCHANGE 0
#define CHANGE 1
typedef struct grd {
short cellflags[PUZZLE_CELLS];
short solved[PUZZLE_CELLS];
short cell[PUZZLE_CELLS];
short tail, givens, exposed, maxlvl, inc, reward;
unsigned int score, solncount;
struct grd *next;
} grid;
typedef int (*return_soln)(grid *g);
static grid *soln_list = NULL;
typedef struct {
short row, col, region;
} cellmap;
/* Array structure to help map cell index back to row, column, and region */
static cellmap const map[PUZZLE_CELLS] = {
{ 0, 0, 0 },
{ 0, 1, 0 },
{ 0, 2, 0 },
{ 0, 3, 1 },
{ 0, 4, 1 },
{ 0, 5, 1 },
{ 0, 6, 2 },
{ 0, 7, 2 },
{ 0, 8, 2 },
{ 1, 0, 0 },
{ 1, 1, 0 },
{ 1, 2, 0 },
{ 1, 3, 1 },
{ 1, 4, 1 },
{ 1, 5, 1 },
{ 1, 6, 2 },
{ 1, 7, 2 },
{ 1, 8, 2 },
{ 2, 0, 0 },
{ 2, 1, 0 },
{ 2, 2, 0 },
{ 2, 3, 1 },
{ 2, 4, 1 },
{ 2, 5, 1 },
{ 2, 6, 2 },
{ 2, 7, 2 },
{ 2, 8, 2 },
{ 3, 0, 3 },
{ 3, 1, 3 },
{ 3, 2, 3 },
{ 3, 3, 4 },
{ 3, 4, 4 },
{ 3, 5, 4 },
{ 3, 6, 5 },
{ 3, 7, 5 },
{ 3, 8, 5 },
{ 4, 0, 3 },
{ 4, 1, 3 },
{ 4, 2, 3 },
{ 4, 3, 4 },
{ 4, 4, 4 },
{ 4, 5, 4 },
{ 4, 6, 5 },
{ 4, 7, 5 },
{ 4, 8, 5 },
{ 5, 0, 3 },
{ 5, 1, 3 },
{ 5, 2, 3 },
{ 5, 3, 4 },
{ 5, 4, 4 },
{ 5, 5, 4 },
{ 5, 6, 5 },
{ 5, 7, 5 },
{ 5, 8, 5 },
{ 6, 0, 6 },
{ 6, 1, 6 },
{ 6, 2, 6 },
{ 6, 3, 7 },
{ 6, 4, 7 },
{ 6, 5, 7 },
{ 6, 6, 8 },
{ 6, 7, 8 },
{ 6, 8, 8 },
{ 7, 0, 6 },
{ 7, 1, 6 },
{ 7, 2, 6 },
{ 7, 3, 7 },
{ 7, 4, 7 },
{ 7, 5, 7 },
{ 7, 6, 8 },
{ 7, 7, 8 },
{ 7, 8, 8 },
{ 8, 0, 6 },
{ 8, 1, 6 },
{ 8, 2, 6 },
{ 8, 3, 7 },
{ 8, 4, 7 },
{ 8, 5, 7 },
{ 8, 6, 8 },
{ 8, 7, 8 },
{ 8, 8, 8 }
};
static const short symtab[1<<PUZZLE_DIM] = {
'.','1','2','.','3','.','.','.','4','.','.','.','.','.','.','.','5','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.',
'6','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.',
'7','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.',
'.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.',
'8','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.',
'.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.',
'.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.',
'.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.',
'9','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.',
'.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.',
'.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.',
'.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.',
'.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.',
'.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.',
'.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.',
'.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.'};
static int enumerate_all = 1;
static int lvl = 0;
#ifdef EXPLAIN
static int explain = 0;
#endif
/* Function prototype(s) */
static int mult_elimination(grid *g);
static void print_grid(char *sud, FILE *h);
static char *format_answer(grid *g, char *outbuf);
static void diagnostic_grid(grid *g, FILE *h);
static inline int is_given(int c) { return (c >= '1') && (c <= '9'); }
#if defined(DEBUG)
static void mypause()
{
char buf[8];
printf("\tPress enter -> ");
fgets(buf, 8, stdin);
}
#endif
#if 0
/* Generic (and slow) bitcount function */
static int bitcount(short cell)
{
int i, count, mask;
mask = 1;
for (i = count = 0; i < 16; i++) {
if (mask & cell) count++;
mask <<= 1;
}
return count;
}
#endif
/*****************************************************/
/* Return the number of '1' bits in a cell. */
/* Rather than count bits, do a quick table lookup. */
/* Warning: Only valid for 9 low order bits. */
/*****************************************************/
static inline short bitcount(short cell)
{
static const short bcounts[512] = {
0,1,1,2,1,2,2,3,1,2,2,3,2,3,3,4,1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,5,
1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,5,2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,6,
1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,5,2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,6,
2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,6,3,4,4,5,4,5,5,6,4,5,5,6,5,6,6,7,
1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,5,2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,6,
2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,6,3,4,4,5,4,5,5,6,4,5,5,6,5,6,6,7,
2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,6,3,4,4,5,4,5,5,6,4,5,5,6,5,6,6,7,
3,4,4,5,4,5,5,6,4,5,5,6,5,6,6,7,4,5,5,6,5,6,6,7,5,6,6,7,6,7,7,8,
1,2,2,3,2,3,3,4,2,3,3,4,3,4,4,5,2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,6,
2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,6,3,4,4,5,4,5,5,6,4,5,5,6,5,6,6,7,
2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,6,3,4,4,5,4,5,5,6,4,5,5,6,5,6,6,7,
3,4,4,5,4,5,5,6,4,5,5,6,5,6,6,7,4,5,5,6,5,6,6,7,5,6,6,7,6,7,7,8,
2,3,3,4,3,4,4,5,3,4,4,5,4,5,5,6,3,4,4,5,4,5,5,6,4,5,5,6,5,6,6,7,
3,4,4,5,4,5,5,6,4,5,5,6,5,6,6,7,4,5,5,6,5,6,6,7,5,6,6,7,6,7,7,8,
3,4,4,5,4,5,5,6,4,5,5,6,5,6,6,7,4,5,5,6,5,6,6,7,5,6,6,7,6,7,7,8,
4,5,5,6,5,6,6,7,5,6,6,7,6,7,7,8,5,6,6,7,6,7,7,8,6,7,7,8,7,8,8,9};
return bcounts[cell];
}
#ifdef EXPLAIN
/**************************************************/
/* Indent two spaces for each level of recursion. */
/**************************************************/
static inline void explain_indent(FILE *h)
{
int i;
for (i = 0; i < lvl-1; i++) fprintf(h, " ");
}
/******************************************************************/
/* Construct a string representing the possible values a cell may */
/* contain according to current markup. */
/******************************************************************/
static char *clues(short cell)
{
int i, m, multi, mask;
static char buf[64], *p;
multi = m = bitcount(cell);
if (!multi) return "NULL";
if (multi > 1) {
strcpy(buf, "tuple (");
}
else {
strcpy(buf, "value ");
}
p = buf + strlen(buf);
for (mask = i = 1; i <= PUZZLE_DIM; i++) {
if (mask & cell) {
*p++ = symtab[mask];
multi -= 1;
if (multi) { *p++ = ','; *p++ = ' '; }
}
mask <<= 1;
}
if (m > 1) *p++ = ')';
*p = 0;
return buf;
}
/*************************************************************/
/* Explain removal of a candidate value from a changed cell. */
/*************************************************************/
static void explain_markup_elim(grid *g, int chgd, int clue)
{
int chgd_row, chgd_col, clue_row, clue_col;
chgd_row = map[chgd].row+1;
chgd_col = map[chgd].col+1;
clue_row = map[clue].row+1;
clue_col = map[clue].col+1;
explain_indent(solnfile);
fprintf(solnfile, "Candidate %s removed from row %d, col %d because of cell at row %d, col %d\n",
clues(g->cell[clue]), chgd_row, chgd_col, clue_row, clue_col);
}
/*****************************************/
/* Dump the state of the current markup. */
/*****************************************/
static void explain_current_markup(grid *g)
{
if (g->exposed >= PUZZLE_CELLS) return;
fprintf(solnfile, "\n");
explain_indent(solnfile);
fprintf(solnfile, "Current markup is as follows:");
diagnostic_grid(g, solnfile);
fprintf(solnfile, "\n");
}
/****************************************/
/* Explain the solving of a given cell. */
/****************************************/
static void explain_solve_cell(grid *g, int chgd)
{
int chgd_row, chgd_col;
chgd_row = map[chgd].row+1;
chgd_col = map[chgd].col+1;
explain_indent(solnfile);
fprintf(solnfile, "Cell at row %d, col %d solved with %s\n",
chgd_row, chgd_col, clues(g->cell[chgd]));
}
/******************************************************************/
/* Explain the current impasse reached during markup elimination. */
/******************************************************************/
static void explain_markup_impasse(grid *g, int chgd, int clue)
{
int chgd_row, chgd_col, clue_row, clue_col;
chgd_row = map[chgd].row+1;
chgd_col = map[chgd].col+1;
clue_row = map[clue].row+1;
clue_col = map[clue].col+1;
explain_indent(solnfile);
fprintf(solnfile, "Impasse for cell at row %d, col %d because cell at row %d, col %d removes last candidate\n",
chgd_row, chgd_col, clue_row, clue_col);
explain_current_markup(g);
}
/****************************************/
/* Explain naked and/or hidden singles. */
/****************************************/
static void explain_singleton(grid *g, int chgd, int mask, char *vdesc)
{
int chgd_row, chgd_col, chgd_reg;
chgd_row = map[chgd].row+1;
chgd_col = map[chgd].col+1;
chgd_reg = map[chgd].region+1;
explain_indent(solnfile);
fprintf(solnfile, "Cell of region %d at row %d, col %d will only solve for %s in this %s\n",
chgd_reg, chgd_row, chgd_col, clues(mask), vdesc);
explain_solve_cell(g, chgd);
}
/*********************************/
/* Explain initial puzzle state. */
/*********************************/
static void explain_markup()
{
fprintf(solnfile, "\n");
explain_indent(solnfile);
fprintf(solnfile, "Assume all cells may contain any values in the range: [1 - 9]\n");
}
/************************/
/* Explain given clues. */
/************************/
static void explain_given(int cell, char val)
{
int cell_row, cell_col;
cell_row = map[cell].row+1;
cell_col = map[cell].col+1;
explain_indent(solnfile);
fprintf(solnfile, "Cell at row %d, col %d is given clue value %c\n", cell_row, cell_col, val);
}
/*******************************************/
/* Explain region/row/column interactions. */
/*******************************************/
static void explain_vector_elim(char *desc, int i, int cell, int val, int region)
{
int cell_row, cell_col;
cell_row = map[cell].row+1;
cell_col = map[cell].col+1;
explain_indent(solnfile);
fprintf(solnfile, "Candidate %s removed from cell at row %d, col %d because it aligns along %s %d in region %d\n",
clues(val), cell_row, cell_col, desc, i+1, region+1);
}
/******************************************************************/
/* Explain the current impasse reached during vector elimination. */
/******************************************************************/
static void explain_vector_impasse(grid *g, char *desc, int i, int cell, int val, int region)
{
int cell_row, cell_col;
cell_row = map[cell].row+1;
cell_col = map[cell].col+1;
explain_indent(solnfile);
fprintf(solnfile, "Impasse at cell at row %d, col %d because candidate %s aligns along %s %d in region %d\n",
cell_row, cell_col, clues(val), desc, i+1, region+1);
explain_current_markup(g);
}
/*****************************************************************/
/* Explain the current impasse reached during tuple elimination. */
/*****************************************************************/
static void explain_tuple_impasse(grid *g, char *desc, int elt, int tuple, int count, int bits)
{
explain_indent(solnfile);
fprintf(solnfile, "Impasse in %s %d because too many (%d) cells have %d-valued %s\n",
desc, elt+1, count, bits, clues(tuple));
explain_current_markup(g);
}
/*********************************************************************/
/* Explain the removal of a tuple of candidate solutions from a cell */
/*********************************************************************/
static void explain_tuple_elim(char *desc, int elt, int tuple, int cell)
{
explain_indent(solnfile);
fprintf(solnfile, "Values of %s in %s %d removed from cell at row %d, col %d\n",
clues(tuple), desc, elt+1, map[cell].row+1, map[cell].col+1);
}
/**************************************************/
/* Indicate that a viable solution has been found */
/**************************************************/
static void explain_soln_found(grid *g)
{
char buf[90];
fprintf(solnfile, "\n");
explain_indent(solnfile);
fprintf(solnfile, "Solution found: %s\n", format_answer(g, buf));
print_grid(buf, solnfile);
fprintf(solnfile, "\n");
}
/***************************/
/* Show the initial puzzle */
/***************************/
static void explain_grid(grid *g)
{
char buf[90];
fprintf(solnfile, "Initial puzzle: %s\n", format_answer(g, buf));
print_grid(buf, solnfile);
explain_current_markup(g);
fprintf(solnfile, "\n");
}
/*************************************************/
/* Explain attempt at a trial and error solution */
/*************************************************/
static void explain_trial(int cell, int value)
{
explain_indent(solnfile);
fprintf(solnfile, "Attempt trial where cell at row %d, col %d is assigned value %s\n",
map[cell].row+1, map[cell].col+1, clues(value));
}
/**********************************************/
/* Explain back out of current trial solution */
/**********************************************/
static void explain_backtrack()
{
if (lvl <= 1) return;
explain_indent(solnfile);
fprintf(solnfile, "Backtracking\n\n");
}
#define EXPLAIN_MARKUP if (explain) explain_markup()
#define EXPLAIN_CURRENT_MARKUP(g) if (explain) explain_current_markup((g))
#define EXPLAIN_GIVEN(cell, val) if (explain) explain_given((cell), (val))
#define EXPLAIN_MARKUP_ELIM(g, chgd, clue) if (explain) explain_markup_elim((g), (chgd), (clue))
#define EXPLAIN_MARKUP_SOLVE(g, cell) if (explain) explain_solve_cell((g), (cell))
#define EXPLAIN_MARKUP_IMPASSE(g, chgd, clue) if (explain) explain_markup_impasse((g), (chgd), (clue))
#define EXPLAIN_SINGLETON(g, chgd, mask, vdesc) if (explain) explain_singleton((g), (chgd), (mask), (vdesc))
#define EXPLAIN_VECTOR_ELIM(desc, i, cell, v, r) if (explain) explain_vector_elim((desc), (i), (cell), (v), (r))
#define EXPLAIN_VECTOR_IMPASSE(g, desc, i, cell, v, r) if (explain) explain_vector_impasse((g), (desc), (i), (cell), (v), (r))
#define EXPLAIN_VECTOR_SOLVE(g, cell) if (explain) explain_solve_cell((g), (cell))
#define EXPLAIN_TUPLE_IMPASSE(g, desc, j, c, count, i) if (explain) explain_tuple_impasse((g), (desc), (j), (c), (count), (i))
#define EXPLAIN_TUPLE_ELIM(desc, j, c, cell) if (explain) explain_tuple_elim((desc), (j), (c), (cell))
#define EXPLAIN_TUPLE_SOLVE(g, cell) if (explain) explain_solve_cell((g), (cell))
#define EXPLAIN_SOLN_FOUND(g) if (explain) explain_soln_found((g));
#define EXPLAIN_GRID(g) if (explain) explain_grid((g));
#define EXPLAIN_TRIAL(cell, val) if (explain) explain_trial((cell), (val));
#define EXPLAIN_BACKTRACK if (explain) explain_backtrack();
#define EXPLAIN_INDENT(h) if (explain) explain_indent((h))
#else
#define EXPLAIN_MARKUP
#define EXPLAIN_CURRENT_MARKUP(g)
#define EXPLAIN_GIVEN(cell, val)
#define EXPLAIN_MARKUP_ELIM(g, chgd, clue)
#define EXPLAIN_MARKUP_SOLVE(g, cell)
#define EXPLAIN_MARKUP_IMPASSE(g, chgd, clue)
#define EXPLAIN_SINGLETON(g, chgd, mask, vdesc);
#define EXPLAIN_VECTOR_ELIM(desc, i, cell, v, r)
#define EXPLAIN_VECTOR_IMPASSE(g, desc, i, cell, v, r)
#define EXPLAIN_VECTOR_SOLVE(g, cell)
#define EXPLAIN_TUPLE_IMPASSE(g, desc, j, c, count, i)
#define EXPLAIN_TUPLE_ELIM(desc, j, c, cell)
#define EXPLAIN_TUPLE_SOLVE(g, cell)
#define EXPLAIN_SOLN_FOUND(g)
#define EXPLAIN_GRID(g)
#define EXPLAIN_TRIAL(cell, val)
#define EXPLAIN_BACKTRACK
#define EXPLAIN_INDENT(h)
#endif
/*****************************************************/
/* Initialize a grid to an empty state. */
/* At the start, all cells can have any value */
/* so set all 9 lower order bits in each cell. */
/* In effect, the 9x9 grid now has markup that */
/* specifies that each cell can assume any value */
/* of 1 through 9. */
/*****************************************************/
static void init_grid(grid *g)
{
int i;
for (i = 0; i < PUZZLE_CELLS; i++) g->cell[i] = 0x01ff;
memset(g->cellflags, 0, PUZZLE_CELLS*sizeof(g->cellflags[0]));
g->exposed = 0;
g->givens = 0;
g->inc = 0;
g->maxlvl = 0;
g->score = 0;
g->solncount = 0;
g->reward = 1;
g->next = NULL;
g->tail = 0;
EXPLAIN_MARKUP;
}
/*****************************************************/
/* Convert a puzzle from the input format, */
/* i.e. a string of 81 non-blank characters */
/* with ASCII digits '1' thru '9' specified */
/* for the givens, and non-numeric characters */
/* for the remaining cells. The string, read */
/* left-to-right fills the 9x9 Sudoku grid */
/* in left-to-right, top-to-bottom order. */
/*****************************************************/
static void cvt_to_grid(grid *g, char *game)
{
int i;
init_grid(g);
for (i = 0; i < PUZZLE_CELLS; i++) {
if (is_given(game[i])) {
/* warning -- ASCII charset assumed */
g->cell[i] = 1 << (game[i] - '1');
g->cellflags[i] = GIVEN;
g->givens += 1;
g->solved[g->exposed++] = i;
EXPLAIN_GIVEN(i, game[i]);
}
}
EXPLAIN_GRID(g);
}
/****************************************************************/
/* Print the partially solved puzzle and all associated markup */
/* in 9x9 fashion. */
/****************************************************************/
static void diagnostic_grid(grid *g, FILE *h)
{
int i, j, flag;
short c;
char line1[40], line2[40], line3[40], cbuf1[5], cbuf2[5], cbuf3[5], outbuf[PUZZLE_CELLS+1];
/* Sanity check */
for (flag = 1, i = 0; flag && i < PUZZLE_CELLS; i++) {
if (bitcount(g->cell[i]) != 1) {
flag = 0;
}
}
/* Don't need to print grid with diagnostic markup? */
if (flag) {
format_answer(g, outbuf);
print_grid(outbuf, h);
fflush(h);
return;
}
strcpy(cbuf1, " |");
strcpy(cbuf2, cbuf1);
strcpy(cbuf3, cbuf1);
fprintf(h, "\n");
for (i = 0; i < PUZZLE_DIM; i++) {
*line1 = *line2 = *line3 = 0;
for (j = 0; j < PUZZLE_DIM; j++) {
c = g->cell[row[i][j]];
if (bitcount(c) == 1) {
strcpy(cbuf1, " |");
strcpy(cbuf2, cbuf1);
strcpy(cbuf3, cbuf1);
cbuf2[1] = symtab[c];
}
else {
if (c & 1) cbuf1[0] = '*'; else cbuf1[0] = '.';
if (c & 2) cbuf1[1] = '*'; else cbuf1[1] = '.';
if (c & 4) cbuf1[2] = '*'; else cbuf1[2] = '.';
if (c & 8) cbuf2[0] = '*'; else cbuf2[0] = '.';
if (c & 16) cbuf2[1] = '*'; else cbuf2[1] = '.';
if (c & 32) cbuf2[2] = '*'; else cbuf2[2] = '.';
if (c & 64) cbuf3[0] = '*'; else cbuf3[0] = '.';
if (c & 128) cbuf3[1] = '*'; else cbuf3[1] = '.';
if (c & 256) cbuf3[2] = '*'; else cbuf3[2] = '.';
}
strcat(line1, cbuf1);
strcat(line2, cbuf2);
strcat(line3, cbuf3);
}
EXPLAIN_INDENT(h);
fprintf(h, "+---+---+---+---+---+---+---+---+---+\n");
EXPLAIN_INDENT(h);
fprintf(h, "|%s\n", line1);
EXPLAIN_INDENT(h);
fprintf(h, "|%s\n", line2);
EXPLAIN_INDENT(h);
fprintf(h, "|%s\n", line3);
}
EXPLAIN_INDENT(h);
fprintf(h, "+---+---+---+---+---+---+---+---+---+\n"); fflush(h);
}
/***********************************************************************/
/* Validate that a sudoku grid contains a valid solution. Return 1 if */
/* true, 0 if false. If the verbose argument is non-zero, then print */
/* reasons for invalidating the solution to stderr. */
/***********************************************************************/
static int validate(grid *g, int verbose)
{
int i, j, regmask, rowmask, colmask, flag = 1;
/* Sanity check */
for (i = 0; i < PUZZLE_CELLS; i++) {
if (bitcount(g->cell[i]) != 1) {
if (verbose) {
fprintf(rejects, "Cell %d at row %d, col %d has no unique soln.\n", 1+i, 1+map[i].row, 1+map[i].col); fflush(rejects);
flag = 0;
} else return 0;
}
}
/* Check rows */
for (i = 0; i < PUZZLE_DIM; i++) {
for (rowmask = j = 0; j < PUZZLE_DIM; j++) {
if (bitcount(g->cell[row[i][j]]) == 1) rowmask |= g->cell[row[i][j]];
}
if (rowmask != 0x01ff) {
if (verbose) {
fprintf(rejects, "Row %d is inconsistent.\n", 1+i); fflush(rejects);
flag = 0;
} else return 0;
}
}
/* Check columns */
for (i = 0; i < PUZZLE_DIM; i++) {
for (colmask = j = 0; j < PUZZLE_DIM; j++) {
if (bitcount(g->cell[col[i][j]]) == 1) colmask |= g->cell[col[i][j]];
}
if (colmask != 0x01ff) {
if (verbose) {
fprintf(rejects, "Column %d is inconsistent.\n", 1+i); fflush(rejects);
flag = 0;
} else return 0;
}
}
/* Check 3x3 regions */
for (i = 0; i < PUZZLE_DIM; i++) {
for (regmask = j = 0; j < PUZZLE_DIM; j++) {
if (bitcount(g->cell[region[i][j]]) == 1) regmask |= g->cell[region[i][j]];
}
if (regmask != 0x01ff) {
if (verbose) {
fprintf(rejects, "Region %d is inconsistent.\n", 1+i); fflush(rejects);
flag = 0;
} else return 0;
}
}
return flag;
}
/********************************************************************************/
/* This function uses the cells with unique values, i.e. the given */
/* or subsequently discovered solution values, to eliminate said values */
/* as candidates in other as yet unsolved cells in the associated */
/* rows, columns, and 3x3 regions. */
/* */
/* The function has three possible return values: */
/* NOCHANGE - Markup did not change during the last pass, */
/* CHANGE - Markup was modified, and */
/* STUCK - Markup results are invalid, i.e. a cell has no candidate values */
/********************************************************************************/
static int mark_cells(grid *g)
{
int i, chgflag, bc;
int const *r, *c, *reg;
short elt, mask, before;
chgflag = NOCHANGE;
while (g->tail < g->exposed) {
elt = g->solved[g->tail++];
r = row[map[elt].row];
c = col[map[elt].col];
reg = region[map[elt].region];
mask = ~g->cell[elt];
for (i = 0; i < PUZZLE_DIM; i++) {
if (r[i] != elt) {
/* Get the cell value */
before = g->cell[r[i]];
/* Eliminate this candidate value whilst preserving other candidate values */
g->cell[r[i]] &= mask;
/* Did the cell change value? */
if (before != g->cell[r[i]]) {
chgflag |= CHANGE; /* Flag that puzzle markup was changed */
g->score += g->inc; /* More work means higher scoring */
if (!(bc = bitcount(g->cell[r[i]]))) {
EXPLAIN_MARKUP_IMPASSE(g, r[i], elt);
return STUCK; /* Crap out if no candidates remain */
}
EXPLAIN_MARKUP_ELIM(g, r[i], elt);
/* Check if we solved for this cell, i.e. bit count indicates a unique value */
if (bc == 1) {
g->cellflags[r[i]] = FOUND; /* Mark cell as found */
g->score += g->reward; /* Add to puzzle score */
g->solved[g->exposed++] = r[i];
EXPLAIN_MARKUP_SOLVE(g, r[i]);
}
}
}
if (c[i] != elt) {
/* Get the cell value */
before = g->cell[c[i]];
/* Eliminate this candidate value whilst preserving other candidate values */
g->cell[c[i]] &= mask;
/* Did the cell change value? */
if (before != g->cell[c[i]]) {
chgflag |= CHANGE; /* Flag that puzzle markup was changed */
g->score += g->inc; /* More work means higher scoring */
if (!(bc = bitcount(g->cell[c[i]]))) {
EXPLAIN_MARKUP_IMPASSE(g, c[i], elt);
return STUCK; /* Crap out if no candidates remain */
}
EXPLAIN_MARKUP_ELIM(g, c[i], elt);
/* Check if we solved for this cell, i.e. bit count indicates a unique value */
if (bc == 1) {
g->cellflags[c[i]] = FOUND; /* Mark cell as found */
g->score += g->reward; /* Add to puzzle score */
g->solved[g->exposed++] = c[i];
EXPLAIN_MARKUP_SOLVE(g, c[i]);
}
}
}
if (reg[i] != elt) {
/* Get the cell value */
before = g->cell[reg[i]];
/* Eliminate this candidate value whilst preserving other candidate values */
g->cell[reg[i]] &= mask;
/* Did the cell change value? */
if (before != g->cell[reg[i]]) {
chgflag |= CHANGE; /* Flag that puzzle markup was changed */
g->score += g->inc; /* More work means higher scoring */
if (!(bc = bitcount(g->cell[reg[i]]))) {
EXPLAIN_MARKUP_IMPASSE(g, reg[i], elt);
return STUCK; /* Crap out if no candidates remain */
}
EXPLAIN_MARKUP_ELIM(g, reg[i], elt);
/* Check if we solved for this cell, i.e. bit count indicates a unique value */
if (bc == 1) {
g->cellflags[reg[i]] = FOUND; /* Mark cell as found */
g->score += g->reward; /* Add to puzzle score */
g->solved[g->exposed++] = reg[i];
EXPLAIN_MARKUP_SOLVE(g, reg[i]);
}
}
}
}
}
return chgflag;
}
/*******************************************************************/
/* Identify and "solve" all cells that, by reason of their markup, */
/* can only assume one specific value, i.e. the cell is the only */
/* one in a row/column/region (specified by vector) that is */
/* able to assume a particular value. */
/* */
/* The function has two possible return values: */
/* NOCHANGE - Markup did not change during the last pass, */
/* CHANGE - Markup was modified. */
/*******************************************************************/
static int find_singletons(grid *g, int const *vector, char *vdesc)
{
int i, j, mask, hist[PUZZLE_DIM], value[PUZZLE_DIM], found = NOCHANGE;
/* We are going to create a histogram of cell candidate values */
/* for the specified cell vector (row/column/region). */
/* First set all buckets to zero. */
memset(hist, 0, sizeof(hist[0])*PUZZLE_DIM);
/* For each cell in the vector... */
for (i = 0; i < PUZZLE_DIM; i++) {
/* For each possible candidate value... */
for (mask = 1, j = 0; j < PUZZLE_DIM; j++) {
/* If the cell may possibly assume this value... */
if (g->cell[vector[i]] & mask) {
value[j] = vector[i]; /* Save the cell coordinate */
hist[j] += 1; /* Bump bucket in histogram */
}
mask <<= 1; /* Next candidate value */
}
}
/* Examine each bucket in the histogram... */
for (mask = 1, i = 0; i < PUZZLE_DIM; i++) {
/* If the bucket == 1 and the cell is not already solved, */
/* then the cell has a unique solution specified by "mask" */
if (hist[i] == 1 && !g->cellflags[value[i]]) {
found = CHANGE; /* Indicate that markup has been changed */
g->cell[value[i]] = mask; /* Assign solution value to cell */
g->cellflags[value[i]] = FOUND; /* Mark cell as solved */
g->score += g->reward; /* Bump puzzle score */
g->solved[g->exposed++] = value[i];
EXPLAIN_SINGLETON(g, value[i], mask, vdesc);
}
mask <<= 1; /* Get next candidate value */
}
return found;
}
/*******************************************************************/
/* Find all cells with unique solutions (according to markup) */
/* and mark them as found. Do this for each row, column, and */
/* region. */
/* */
/* The function has two possible return values: */
/* NOCHANGE - Markup did not change during the last pass, */
/* CHANGE - Markup was modified. */
/*******************************************************************/
static int eliminate_singles(grid *g)
{
int i, found = NOCHANGE;
/* Do rows */
for (i = 0; i < PUZZLE_DIM; i++) {
found |= find_singletons(g, row[i], (char *)"row");
}
/* Do columns */
for (i = 0; i < PUZZLE_DIM; i++) {
found |= find_singletons(g, col[i], (char *)"column");
}
/* Do regions */
for (i = 0; i < PUZZLE_DIM; i++) {
found |= find_singletons(g, region[i], (char *)"region");
}
return found;
}
/********************************************************************************/
/* Solves simple puzzles, i.e. single elimination */
/* */
/* The function has three possible return values: */
/* NOCHANGE - Markup did not change during the last pass, */
/* CHANGE - Markup was modified, and */
/* STUCK - Markup results are invalid, i.e. a cell has no candidate values */
/********************************************************************************/
static int simple_solver(grid *g)
{
int flag = NOCHANGE;
/* Mark the unsolved cells with candidate solutions based upon the current set of "givens" and solved cells */
while ((flag |= mark_cells(g)) == CHANGE) {
g->inc = 1; /* After initial markup, we start scoring for additional markup work */
EXPLAIN_CURRENT_MARKUP(g);
/* Continue to eliminate cells with unique candidate solutions from the game until */
/* elimination and repeated markup efforts produce no changes in the remaining */
/* candidate solutions. */
if (eliminate_singles(g) == NOCHANGE) break;
EXPLAIN_CURRENT_MARKUP(g);
}
return flag;
}
/************************************************************************************/
/* Test a region to see if the candidate solutions for a paticular number */
/* are confined to one row or column, and if so, eliminate */
/* their occurences in the remainder of the given row or column. */
/* */
/* The function has three possible return values: */
/* NOCHANGE - Markup did not change during the last pass, */
/* CHANGE - Markup was modified, and */
/* STUCK - Markup results are invalid, i.e. a cell has no candidate values */
/************************************************************************************/
static int region_vector_elim(grid *g, int region_no, int num)
{
int i, j, r, c, mask, t, found;
short rowhist[PUZZLE_DIM], colhist[PUZZLE_DIM];
/* Init */
found = NOCHANGE;
memset(rowhist, 0, sizeof(rowhist[0])*PUZZLE_DIM);
memset(colhist, 0, sizeof(colhist[0])*PUZZLE_DIM);
mask = 1 << num;
/* Create histograms for row and column placements for the value being checked */
for (i = 0; i < PUZZLE_DIM; i++) {
j = region[region_no][i];
if ((g->cell[j] & mask)) {
rowhist[map[j].row] += 1;
colhist[map[j].col] += 1;
}
}
/* Figure out if this number lies in only one row or column */
/* Check rows first*/
r = c = -1;
for (i = 0; i < PUZZLE_DIM; i++) {
if (rowhist[i]) {
if (r < 0) {
r = i;
}
else {
r = -1;
break;
}
}
}
/* Now check columns */
for (i = 0; i < PUZZLE_DIM; i++) {
if (colhist[i]) {
if (c < 0) {
c = i;
}
else {
c = -1;
break;
}
}
}
/* If the number is only in one row, then eliminate this number from the cells in the row outside of this region */
if (r >= 0) {
for (i = 0; i < PUZZLE_DIM; i++) {
j = row[r][i];
if (map[j].region != region_no && !g->cellflags[j]) {
t = g->cell[j];
if ((g->cell[j] &= ~mask) == 0) {
EXPLAIN_VECTOR_IMPASSE(g, "row", r, j, mask, region_no);
g->score += 10;
return STUCK;
}
if (t != g->cell[j]) {
found = CHANGE;
g->score += g->inc;
EXPLAIN_VECTOR_ELIM("row", r, j, mask, region_no);
if (bitcount(g->cell[j]) == 1) {
g->cellflags[j] = FOUND;
g->score += g->reward;
g->solved[g->exposed++] = j;
EXPLAIN_VECTOR_SOLVE(g, j);
}
}
}
}
}
/* If the number is only in one column, then eliminate this number from the cells in the column outside of this region */
else if (c >= 0) {
for (i = 0; i < PUZZLE_DIM; i++) {
j = col[c][i];
if (map[j].region != region_no && !g->cellflags[j]) {
t = g->cell[j];
if ((g->cell[j] &= ~mask) == 0) {
EXPLAIN_VECTOR_IMPASSE(g, "column", c, j, mask, region_no);
g->score += 10;
return STUCK;
}
if (t != g->cell[j]) {
found = CHANGE;
g->score += g->inc;
EXPLAIN_VECTOR_ELIM("column", c, j, mask, region_no);
if (bitcount(g->cell[j]) == 1) {
g->cellflags[j] = FOUND;
g->score += g->reward;
g->solved[g->exposed++] = j;
EXPLAIN_VECTOR_SOLVE(g, j);
}
}
}
}
}
if (found == CHANGE) {
g->score += 10; /* Bump score for sucessfully invoking this rule */
}
return found;
}
/**********************************************************************************/
/* Test all regions to see if the possibilities for a number */
/* are confined to specific rows or columns, and if so, eliminate */
/* the occurence of candidate solutions from the remainder of the */
/* specified row or column. */
/* */
/* The function has three possible return values: */
/* NOCHANGE - Markup did not change during the last pass, */
/* CHANGE - Markup was modified, and */
/* STUCK - Markup results are invalid, i.e. a cell has no candidate values */
/**********************************************************************************/
static int vector_elimination(grid *g)
{
int i, j, rc;
/* For each region... */
for (rc = NOCHANGE, i = 0; i < PUZZLE_DIM && rc != STUCK; i++) {
/* For each digit... */
for (j = 0; j < PUZZLE_DIM && rc != STUCK; j++) {
/* Eliminate candidates outside of regions when a particular */
/* candidate value aligns itself to a row or column within */
/* a 3x3 region. */
rc |= region_vector_elim(g, i, j);
}
}
return rc;
}
/**********************************************************************************/
/* This function implements the rule that when a subset of cells */
/* in a row/column/region contain matching subsets of candidate */
/* solutions, i.e. 2 matching possibilities for 2 cells, 3 */
/* matching possibilities for 3 cells, etc., then those */
/* candidates may be eliminated from the other cells in the */
/* row, column, or region. */
/* */
/* The function has three possible return values: */
/* NOCHANGE - Markup did not change during the last pass, */
/* CHANGE - Markup was modified, and */
/* STUCK - Markup results are invalid, i.e. a cell has no candidate values */
/**********************************************************************************/
static int elim_matches(grid *g, int const *cell_list, char *desc, int ndx)
{
int i, j, k, e, count, rc, flag;
short c, mask, tmp, elts[PUZZLE_DIM], eliminated[PUZZLE_DIM];
static int counts[1<<PUZZLE_DIM];
rc = NOCHANGE;
/* Check for two and three valued subsets. Any more than that burns CPU cycles */
/* and just slows us down. */
for (i = 2; i < 4; i++) {
flag = 0;
/* Create histogram to detect cells with matching subsets */
for (j = 0; j < PUZZLE_DIM; j++) {
k = cell_list[j];
elts[j] = g->cell[k]; /* Copy original cell candidates */
if (bitcount(g->cell[k]) == i) {
counts[g->cell[k]] += 1; /* The bucket records the number of cells with this subset */
}
}
/* For each cell in the list... */
for (e = j = 0; j < PUZZLE_DIM; j++) {
c = g->cell[cell_list[j]]; /* Get cell's candidates */
/* Check to see if we've already eliminated this subset */
for (k = 0; k < e; k++)
if (c == eliminated[k]) break;
if (e && k < e) continue;
/* Get count from histogram bucket */
count = (int) (counts[c]);
/* If too few solution candidates for the number of cells, then we're stuck */
if (count > i) {
EXPLAIN_TUPLE_IMPASSE(g, desc, ndx, c, count, i);
/* Clean up static array */
for (k = 0; k < 9; k++) counts[elts[k]] = 0;
g->score += 10;
return STUCK;
}
/* Do candidate and cell counts match? */
if (count == i) {
/* Compute mask used to eliminate candidates from other cells */
mask = ~c;
/* Record (for later) the values being eliminated */
eliminated[e++] = c;
/* Eliminate candidates from the other cells in the list */
/* For each cell... */
for (k = 0; k < PUZZLE_DIM; k++) {
/* If the cell candidates do not exactly match the current subset... */
if (c != g->cell[cell_list[k]] && !g->cellflags[cell_list[k]]) {
/* Get cell candidates */
tmp = g->cell[cell_list[k]];
/* Eliminate candidates with our mask */
g->cell[cell_list[k]] &= mask;
/* Did the elimination change the candidates? */
if (tmp != g->cell[cell_list[k]]) {
/* Note the change and bump the score */
flag = CHANGE;
g->score += i;
EXPLAIN_TUPLE_ELIM(desc, ndx, c, cell_list[k]);
/* Did we solve the cell under consideration? */
if (bitcount(g->cell[cell_list[k]]) == 1) {
/* Mark cell as found and bump the score */
g->cellflags[cell_list[k]] = FOUND;
g->score += g->reward;
g->solved[g->exposed++] = cell_list[k];
EXPLAIN_TUPLE_SOLVE(g, cell_list[k]);
}
}
}
}
}
}
/* Cleanup the static histogram array */
for (j = 0; j < PUZZLE_DIM; j++) counts[elts[j]] = 0;
rc |= flag;
}
return rc;
}
/**********************************************************************************/
/* Eliminate subsets from rows, columns, and regions. */
/* */
/* The function has three possible return values: */
/* NOCHANGE - Markup did not change during the last pass, */
/* CHANGE - Markup was modified, and */
/* STUCK - Markup results are invalid, i.e. a cell has no candidate values */
/**********************************************************************************/
static int mult_elimination(grid *g)
{
int i, rc = NOCHANGE;
/* Eliminate subsets from rows */
for (i = 0; i < PUZZLE_DIM; i++) {
rc |= elim_matches(g, row[i], (char *)"row", i);
}
/* Eliminate subsets from columns */
for (i = 0; i < PUZZLE_DIM; i++) {
rc |= elim_matches(g, col[i], (char *)"column", i);
}
/* Eliminate subsets from regions */
for (i = 0; i < PUZZLE_DIM; i++) {
rc |= elim_matches(g, region[i], (char *)"region", i);
}
return rc;
}
/**************************************************/
/* Entry point to the recursive solver algorithm. */
/**************************************************/
static int rsolve(grid *g, return_soln soln_callback)
{
int i, j, min, c, weight, mask, flag = 0;
grid mygrid;
/* Keep track of recursive depth */
lvl += 1;
if (lvl > g->maxlvl) g->maxlvl = lvl;
for (;;) {
/* Attempt a simple solution */
if (simple_solver(g) == STUCK) break;
/* Check for solution */
if (g->exposed >= PUZZLE_CELLS) break;
g->reward += 2; /* Bump reward as we graduate to more "advanced" solving techniques */
/* Eliminate tuples */
if ((flag = mult_elimination(g)) == CHANGE) {
EXPLAIN_CURRENT_MARKUP(g);
continue;
}
/* Check if impasse */
if (flag == STUCK) break;
/* Check for solution */
if (g->exposed >= PUZZLE_CELLS) break;
/* Eliminate clues aligned within regions from exterior cells in rows or columns */
if ((flag = vector_elimination(g)) == CHANGE) {
EXPLAIN_CURRENT_MARKUP(g);
continue;
}
/* Check if impasse */
if (flag == STUCK) break;
/* Check for solution */
if (g->exposed >= PUZZLE_CELLS) break;
g->reward += 5; /* Bump reward as we are about to start trial soutions */
/* Attempt a trial solution */
memcpy(&mygrid, g, sizeof(grid)); /* Make working copy of puzzle */
/* Find the first cell with the smallest number of alternatives */
for (weight= 0, c = -1, min = PUZZLE_DIM, i = 0; i < PUZZLE_CELLS; i++) {
if (!mygrid.cellflags[i]) {
j = bitcount(mygrid.cell[i]);
weight += 1;
if (j < min) {
min = j;
c = i;
}
}
}
mygrid.score += weight; /* Add penalty to score */
/* Cell at index 'c' will be our starting point */
if (c >= 0) for (mask = 1, i = 0; i < PUZZLE_DIM; i++) {
/* Is this a candidate? */
if (mask & g->cell[c]) {
EXPLAIN_TRIAL(c, mask);
mygrid.score += (int)(((50.0 * lvl * weight) / (double)(PUZZLE_CELLS)) + 0.5); /* Add'l penalty */
/* Try one of the possible candidates for this cell */
mygrid.cell[c] = mask;
mygrid.cellflags[c] = FOUND;
mygrid.solved[mygrid.exposed++] = c;
EXPLAIN_CURRENT_MARKUP(&mygrid);
flag = rsolve(&mygrid, soln_callback); /* Recurse with working copy of puzzle */
/* Did we find a solution? */
if (flag == FOUND && !enumerate_all) {
EXPLAIN_BACKTRACK;
lvl -= 1;
return FOUND;
}
/* Preserve score, solution count and recursive depth as we back out of recursion */
g->score = mygrid.score;
g->solncount = mygrid.solncount;
g->maxlvl = mygrid.maxlvl;
memcpy(&mygrid, g, sizeof(grid));
}
mask <<= 1; /* Get next possible candidate */
}
break;
}
if (g->exposed == PUZZLE_CELLS && validate(g, 0)) {
soln_callback(g);
g->solncount += 1;
EXPLAIN_SOLN_FOUND(g);
EXPLAIN_BACKTRACK;
lvl -= 1;
flag = FOUND;
} else {
EXPLAIN_BACKTRACK;
lvl -= 1;
flag = STUCK;
if (!lvl && !g->solncount) validate(g, 1); /* Print verbose diagnostic for insoluble puzzle */
}
return flag;
}
/*****************************************************************/
/* Add a puzzle solution to the singly linked list of solutions. */
/* Crap out if no memory available. */
/*****************************************************************/
static int add_soln(grid *g)
{
grid *tmp;
if ((tmp = (grid *)malloc(sizeof(grid))) == NULL) {
fprintf(stderr, "Out of memory.\n");
exit(1);
}
memcpy(tmp, g, sizeof(grid));
tmp->next = soln_list;
soln_list = tmp;
return 0;
}
/************************************/
/* Print hints as to command usage. */
/************************************/
static void usage()
{
fprintf(stderr, "Usage:\n\t%s {-p puzzle | -f <puzzle_file>} [-o <outfile>]\n", myname);
fprintf(stderr, "\t\t[-r <reject_file>] [-1][-a][-c][-G][-g][-l][-m][-n][-s]\n");
fprintf(stderr, "where:\n\t-1\tSearch for first solution, otherwise all solutions are returned\n"
"\t-a\tRequests that the answer (solution) be printed\n"
"\t-c\tPrint a count of solutions for each puzzle\n"
"\t-d\tPrint the recursive trial depth required to solve the puzzle\n"
#ifdef EXPLAIN
"\t-e\tPrint a step-by-step explanation of the solution(s)\n"
#endif
"\t-f\tTakes an argument which specifes an input file\n\t\tcontaining one or more unsolved puzzles (default: stdin)\n"
"\t-G\tPrint the puzzle solution(s) in a 9x9 grid format\n"
"\t-g\tPrint the number of given clues\n"
"\t-m\tPrint an octal mask for the puzzle givens\n"
"\t-n\tNumber each result\n"
"\t-o\tSpecifies an output file for the solutions (default: stdout)\n"
"\t-p\tTakes an argument giving a single inline puzzle to be solved\n"
"\t-r\tSpecifies an output file for unsolvable puzzles\n\t\t(default: stderr)\n"
"\t-s\tPrint the puzzle's score or difficulty rating\n"
"\t-?\tPrint usage information\n\n");
fprintf(stderr, "The return code is zero if all puzzles had unique solutions,\n"
"(or have one or more solutions when -1 is specified) and non-zero\n"
"when no unique solution exists.\n");
}
/********************************************************/
/* Print the puzzle as an 81 character string of digits */
/********************************************************/
static char *format_answer(grid *g, char *outbuf)
{
int i;
for (i = 0; i < PUZZLE_CELLS; i++)
outbuf[i] = symtab[g->cell[i]];
outbuf[i] = 0;
return outbuf;
}
/*******************************************/
/* Print the puzzle as a standard 9x9 grid */
/*******************************************/
static void print_grid(char *sud, FILE *h)
{
fprintf(h, "\n");
EXPLAIN_INDENT(h);
fprintf(h, "+---+---+---+\n");
EXPLAIN_INDENT(h);
fprintf(h, "|%*.*s|%*.*s|%*.*s|\n", PUZZLE_ORDER, PUZZLE_ORDER, sud, PUZZLE_ORDER, PUZZLE_ORDER, sud+3, PUZZLE_ORDER, PUZZLE_ORDER, sud+6);
EXPLAIN_INDENT(h);
fprintf(h, "|%*.*s|%*.*s|%*.*s|\n", PUZZLE_ORDER, PUZZLE_ORDER, sud+9, PUZZLE_ORDER, PUZZLE_ORDER, sud+12, PUZZLE_ORDER, PUZZLE_ORDER, sud+15);
EXPLAIN_INDENT(h);
fprintf(h, "|%*.*s|%*.*s|%*.*s|\n", PUZZLE_ORDER, PUZZLE_ORDER, sud+18, PUZZLE_ORDER, PUZZLE_ORDER, sud+21, PUZZLE_ORDER, PUZZLE_ORDER, sud+24);
EXPLAIN_INDENT(h);
fprintf(h, "+---+---+---+\n");
EXPLAIN_INDENT(h);
fprintf(h, "|%*.*s|%*.*s|%*.*s|\n", PUZZLE_ORDER, PUZZLE_ORDER, sud+27, PUZZLE_ORDER, PUZZLE_ORDER, sud+30, PUZZLE_ORDER, PUZZLE_ORDER, sud+33);
EXPLAIN_INDENT(h);
fprintf(h, "|%*.*s|%*.*s|%*.*s|\n", PUZZLE_ORDER, PUZZLE_ORDER, sud+36, PUZZLE_ORDER, PUZZLE_ORDER, sud+39, PUZZLE_ORDER, PUZZLE_ORDER, sud+42);
EXPLAIN_INDENT(h);
fprintf(h, "|%*.*s|%*.*s|%*.*s|\n", PUZZLE_ORDER, PUZZLE_ORDER, sud+45, PUZZLE_ORDER, PUZZLE_ORDER, sud+48, PUZZLE_ORDER, PUZZLE_ORDER, sud+51);
EXPLAIN_INDENT(h);
fprintf(h, "+---+---+---+\n");
EXPLAIN_INDENT(h);
fprintf(h, "|%*.*s|%*.*s|%*.*s|\n", PUZZLE_ORDER, PUZZLE_ORDER, sud+54, PUZZLE_ORDER, PUZZLE_ORDER, sud+57, PUZZLE_ORDER, PUZZLE_ORDER, sud+60);
EXPLAIN_INDENT(h);
fprintf(h, "|%*.*s|%*.*s|%*.*s|\n", PUZZLE_ORDER, PUZZLE_ORDER, sud+63, PUZZLE_ORDER, PUZZLE_ORDER, sud+66, PUZZLE_ORDER, PUZZLE_ORDER, sud+69);
EXPLAIN_INDENT(h);
fprintf(h, "|%*.*s|%*.*s|%*.*s|\n", PUZZLE_ORDER, PUZZLE_ORDER, sud+72, PUZZLE_ORDER, PUZZLE_ORDER, sud+75, PUZZLE_ORDER, PUZZLE_ORDER, sud+78);
EXPLAIN_INDENT(h);
fprintf(h, "+---+---+---+\n");
}
/*****************************************************/
/* Based upon the Left-to-Right-Top-to-Bottom puzzle */
/* presented in "sbuf", create a 27 octal digit */
/* mask of the givens in the 28 character buffer */
/* pointed to by "mbuf." Return a pointer to mbuf. */
/*****************************************************/
static char *cvt_to_mask(char *mbuf, char *sbuf)
{
char *mask_buf = mbuf;
static const char *maskchar = "01234567";
int i, m;
mask_buf[PUZZLE_DIM*3] = 0;
for (i = 0; i < PUZZLE_CELLS; i += 3) {
m = 0;
if (is_given(sbuf[i])) {
m |= 4;
}
else {
sbuf[i] = '0';
}
if (is_given(sbuf[i+1])) {
m |= 2;
}
else {
sbuf[i+1] = '0';
}
if (is_given(sbuf[i+2])) {
m |= 1;
}
else {
sbuf[i+2] = '0';
}
*mask_buf++ = maskchar[m];
}
return mbuf;
}
/*******************/
/* Mainline logic. */
/*******************/
int dupree_solver(int32_t dispflag,int32_t *scorep,char *puzzle)
{
int argc; char *argv[4];
int i, rc, bog, count, solved, unsolved, solncount=0, flag, prt_count, prt_num, prt_score, prt_answer, prt_depth, prt_grid, prt_mask, prt_givens, prt, len;
char *infile=0, *outfile=0, *rejectfile=0, inbuf[128], outbuf[128], mbuf[28];
grid g, *s=0;
FILE *h=0;
soln_list = NULL;
myname = (char *)"internal";
/* Get our command name from invoking command line
if ((myname = strrchr(argv[0], '/')) == NULL)
myname = argv[0];
else
myname++;
argc = 3;
argv[1] = "-p";
argv[2] = puzzle;
argv[3] = 0;*/
/* Print sign-on message to console */
//fprintf(stderr, "%s version %s\n", myname, VERSION); fflush(stderr);
argc = 1;
/* Init */
h = 0;//stdin;
solnfile = stdout;
rejects = stderr;
rejectfile = infile = outfile = NULL;
rc = bog = prt_mask = prt_grid = prt_score = prt_depth = prt_answer = prt_count = prt_num = prt_givens = 0;
*inbuf = 0;
#ifdef skip
/* Parse command line options */
while ((opt = getopt(argc, argv, OPTIONS)) != -1) {
switch (opt) {
case '1':
enumerate_all = 0; /* only find first soln */
break;
case 'a':
prt_answer = 1; /* print solution */
break;
case 'c':
prt_count = 1; /* number solutions */
break;
case 'd':
prt_depth = 1;
break;
#ifdef EXPLAIN
case 'e':
explain = 1;
break;
#endif
case 'f':
if (*inbuf) { // -p and -f options are mutually exclusive
fprintf(stderr, "The -p and -f options are mutually exclusive\n");
usage();
exit(1);
}
infile = optarg; // get name of input file
break;
case 'G':
prt_grid = 1;
break;
case 'g':
prt_givens = 1;
break;
case 'm':
prt_mask = 1;
break;
case 'n':
prt_num = 1;
break;
case 'o':
outfile = optarg;
break;
case 'p':
if (infile) {
fprintf(stderr, "The -p and -f options are mutually exclusive\n");
usage();
exit(1);
}
if (strlen(optarg) == PUZZLE_CELLS) {
strcpy(inbuf, optarg);
}
else {
fprintf(stderr, "Invalid puzzle specified: %s\n", optarg);
usage();
exit(1);
}
h = NULL;
break;
case 'r':
rejectfile = optarg;
break;
case 's':
prt_score = 1;
break;
default:
case '?':
usage();
exit(1);
}
}
/* Anthing else on the command line is bogus */
if (argc > optind) {
fprintf(stderr, "Extraneous args: ");
for (i = optind; i < argc; i++) {
fprintf(stderr, "%s ", argv[i]);
}
fprintf(stderr, "\n\n");
usage();
exit(1);
}
if (!enumerate_all && prt_score) {
fprintf(stderr, "Scoring is meaningless when multi-solution mode is disabled.\n");
}
if (rejectfile && !(rejects = fopen(rejectfile, "w"))) {
fprintf(stderr, "Failed to open reject output file: %s\n", rejectfile);
exit(1);
}
if (outfile && !(solnfile = fopen(outfile, "w"))) {
fprintf(stderr, "Failed to open solution output file: %s\n", outfile);
exit(1);
}
/*if (infile && strcmp(infile, "-") && !(h = fopen(infile, "r"))) {
fprintf(stderr, "Failed to open input game file: %s\n", infile);
exit(1);
}
if (h) fgets(inbuf, 128, h);*/
#endif
prt_answer = dispflag; /* print solution */
//prt_count = dispflag; /* number solutions */
prt_score = dispflag;
prt_givens = dispflag;
prt_num = dispflag;
/* Set prt flag if we're printing anything at all */
prt = prt_mask | prt_grid | prt_score | prt_depth | prt_answer | prt_num | prt_givens;
strcpy(inbuf,puzzle);
count = solved = unsolved = 0;
//printf("inbuf.(%s)\n",inbuf);
while (*inbuf) {
if ((len = (int32_t)strlen(inbuf)) && inbuf[len-1] == '\n') {
len -= 1;
inbuf[len] = 0;
}
count += 1;
if (len != PUZZLE_CELLS) {
fprintf(rejects, "%d: %s bogus puzzle format\n", count, inbuf); fflush(rejects);
*inbuf = 0;
bog += 1;
//if (h) fgets(inbuf, 128, h);
continue;
}
cvt_to_grid(&g, inbuf);
if (g.givens < 17) {
fprintf(rejects, "%d: %*.*s bogus puzzle has less than 17 givens\n", count, PUZZLE_CELLS, PUZZLE_CELLS, inbuf); fflush(rejects);
*inbuf = 0;
bog += 1;
//if (h) fgets(inbuf, 128, h);
continue;
}
for (s = soln_list; s;) {
s = soln_list->next;
free(soln_list);
soln_list = s;
}
flag = rsolve(&g, add_soln);
if (soln_list) {
solved++;
for (solncount = 0, s = soln_list; s; s = s->next) {
solncount += 1;
if (prt_num) {
char nbuf[32];
if (!enumerate_all)
sprintf(nbuf, "%d: ", count);
else
sprintf(nbuf, "%d:%d ", count, solncount);
fprintf(solnfile, "%-s", nbuf);
}
if (solncount > 1 || !enumerate_all) g.score = 0;
if (prt_score) fprintf(solnfile, "score: %-7d ", g.score);
if (prt_depth) fprintf(solnfile, "depth: %-3d ", g.maxlvl);
if (prt_answer || prt_grid) format_answer(s, outbuf);
if (prt_answer) fprintf(solnfile, "%s", outbuf);
if (prt_mask) fprintf(solnfile, " %s", cvt_to_mask(mbuf, inbuf));
if (prt_givens) fprintf(solnfile, " %d", g.givens);
if (prt_grid) print_grid(outbuf, solnfile);
if (prt) fprintf(solnfile, "\n");
if (s->next == NULL && prt_count) fprintf(solnfile, "count: %d\n", solncount);
}
if (solncount > 1 && enumerate_all) {
rc |= 1;
}
for (s = soln_list; s;) {
s = soln_list->next;
free(soln_list);
soln_list = s;
}
}
else {
unsolved++;
rc |= 1;
fprintf(rejects, "%d: %*.*s unsolved\n", count, PUZZLE_CELLS, PUZZLE_CELLS, inbuf); fflush(rejects);
diagnostic_grid(&g, rejects);
#if defined(DEBUG)
mypause();
#endif
}
*inbuf = 0;
//if (h) fgets(inbuf, 128, h);
}
//if (prt) fprintf(solnfile, "\nPuzzles: %d, Solved: %d, Unsolved: %d, Bogus: %d\n", count, solved, unsolved, bog);
*scorep = g.score;
return solncount;
}
// end https://github.com/attractivechaos/plb/blob/master/sudoku/incoming/sudoku_solver.c
// start https://github.com/mentalmove/SudokuGenerator
//
// main.c
// SudokuGenerator
//
// Malte Pagel
//
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>
#include <math.h>
#define SMALL_LINE 3
#define LINE 9
#define TOTAL 81
#define LIMIT 16777216
#define SHOW_SOLVED 1
struct dimensions_collection {
int row;
int column;
int small_square;
};
static int indices[TOTAL];
static int riddle[TOTAL];
static int solved[TOTAL];
static int unsolved[TOTAL];
static int tries_to_set = 0;
static int taking_back;
static int global_unset_count = 0;
struct dimensions_collection get_collection(int);
int contains_element(int*, int, int);
void get_horizontal(int, int*);
void get_vertical(int, int*);
void get_square(int, int*);
int set_values(int, int);
void take_back(int);
int show_solution(int*);
int show_solution (int* solution) {
int i;
int counter = 0;
printf( " -----------------------------------\n" );
for ( i = 0; i < TOTAL; i++ ) {
if ( i % LINE == 0 )
printf( "|" );
if ( solution[i] ) {
printf( " %d ", solution[i]);
counter++;
}
else
printf( " ");
if ( i % LINE == (LINE - 1) ) {
printf( "|\n" );
if ( i != (TOTAL - 1) ) {
if ( i % (SMALL_LINE * LINE) == (SMALL_LINE * LINE - 1) )
printf( "|-----------+-----------+-----------|\n" );
else
printf( "|- - - - - -|- - - - - -|- - - - - -|\n" );
}
}
else {
if ( i % SMALL_LINE == (SMALL_LINE - 1) )
printf( "|");
else
printf( ":" );
}
}
printf( " -----------------------------------" );
return counter;
}
/**
* Takes a position inside the large square and returns
* - the row number
* - the column number
* - the small square number
* where this position is situated in
*/
struct dimensions_collection get_collection (int index) {
struct dimensions_collection ret;
ret.row = (int) (index / LINE);
ret.column = index % LINE;
ret.small_square = SMALL_LINE * (int) (ret.row / SMALL_LINE) + (int) (ret.column / SMALL_LINE);
return ret;
}
/**
* Is 'the_element' in 'the_array'?
*/
int contains_element (int* the_array, int the_element, int length) {
for ( int i = 0; i < length; i++ )
if ( the_array[i] == the_element )
return 1;
return 0;
}
/**
* Sets all members of row 'row'
*/
void get_horizontal (int row, int* ret) {
int j = 0;
for ( int i = (row * LINE); i < (row * LINE) + LINE; i++ )
ret[j++] = riddle[i];
}
/**
* Sets all members of column 'col'
*/
void get_vertical (int col, int* ret) {
int j = 0;
for ( int i = col; i < TOTAL; i += LINE )
ret[j++] = riddle[i];
}
/**
* Sets all members of small square 'which'
*/
void get_square (int which, int* ret) {
for ( int i = 0; i < SMALL_LINE; i++ )
for ( int j = 0; j < SMALL_LINE; j++ )
ret[SMALL_LINE * i + j] = riddle[LINE * i + which * SMALL_LINE + j + ((int) (which / SMALL_LINE) * (SMALL_LINE - 1) * LINE)];
}
/**
* Recursive function:
* Try for each position the numbers from 1 to LINE
* (except 'forbidden_number' if given).
* If all numbers collide with already set numbers, move is bad.
* If a number doesn't collide with already set numbers,
* - move is bad if next move collides with the already set numbers
* (including actual one)
* - move is good if it's the last one
*/
int set_values (int index, int forbidden_number) {
if ( taking_back && tries_to_set > (2 * LIMIT) )
return 1;
int real_index = indices[index];
struct dimensions_collection blocks = get_collection(real_index);
int elements[LINE];
for ( int i = 1; i <= LINE; i++ ) {
if ( forbidden_number && i == forbidden_number )
continue;
tries_to_set++;
get_horizontal(blocks.row, elements);
if ( contains_element(elements, i, LINE) )
continue;
get_vertical(blocks.column, elements);
if ( contains_element(elements, i, LINE) )
continue;
get_square(blocks.small_square, elements);
if ( contains_element(elements, i, LINE) )
continue;
riddle[real_index] = i;
if ( index == (TOTAL - 1) || set_values((index + 1), 0) )
return 1;
}
riddle[real_index] = 0;
return 0;
}
/**
* Some steps to hide unnecessary numbers:
* a) Define last piece as 'special piece'
* b) Remember this piece's value
* c) Try to create riddle from this position on,
* but forbid the value of the special piece
* d) I) If operation fails, define the piece before the special piece
* as 'special piece' and continue with b)
* II) If operation is possible, reset 'special piece'
* and put it to start of list
* e) Stop if all pieces are tried or calculation limit is reached
*/
void take_back (int unset_count) {
global_unset_count++;
int i;
int tmp = riddle[indices[TOTAL - unset_count]];
int redundant = set_values((TOTAL - unset_count), tmp);
if ( !redundant ) {
unsolved[indices[TOTAL - unset_count]] = 0;
take_back(++unset_count);
}
else {
riddle[indices[TOTAL - unset_count]] = tmp;
for ( i = 1; i < unset_count; i++ )
riddle[indices[TOTAL - unset_count + i]] = 0;
for ( i = (TOTAL - unset_count); i > 0; i-- )
indices[i] = indices[i - 1];
indices[0] = tmp;
if ( global_unset_count < TOTAL && tries_to_set < LIMIT )
take_back(unset_count);
}
}
int sudoku(uint8_t solved9[LINE][LINE],uint8_t unsolved9[LINE][LINE],uint32_t srandi)
{
int i, j, random, small_rows, small_cols, tmp, redundant,ind;
int multi_raw[LINE][LINE];
memset(indices,0,sizeof(indices));
memset(solved,0,sizeof(solved));
memset(unsolved,0,sizeof(unsolved));
tries_to_set = 0;
taking_back = 0;
global_unset_count = 0;
//time_t t;
//time(&t);
srand(srandi);
/**
* Initialization:
* Fields are set to 0 ( i.e. we dont' know the number yet)
*/
for ( i = 0; i < TOTAL; i++ )
riddle[i] = 0;
/**
* Second initialization:
* LINE times numbers from 0 to (LINE - 1),
* i.e. every square
*/
int big_rows_array[] = {0, 1, 2};
int big_cols_array[] = {0, 1, 2};
random = rand() % 4;
switch (random) {
case 1:
big_rows_array[0] = 2;
big_rows_array[1] = 1;
big_rows_array[2] = 0;
break;
case 2:
big_cols_array[0] = 2;
big_cols_array[1] = 1;
big_cols_array[2] = 0;
break;
case 3:
big_rows_array[0] = 2;
big_rows_array[1] = 1;
big_rows_array[2] = 0;
big_cols_array[0] = 2;
big_cols_array[1] = 1;
big_cols_array[2] = 0;
}
int big_rows, big_cols, big_rows_index, big_cols_index, start_value;
i = 0;
j = 0;
for ( big_rows_index = 0; big_rows_index < SMALL_LINE; big_rows_index++ ) {
big_rows = big_rows_array[big_rows_index];
for ( big_cols_index = 0; big_cols_index < SMALL_LINE; big_cols_index++ ) {
big_cols = big_cols_array[big_cols_index];
start_value = big_rows * LINE * SMALL_LINE + (big_cols * SMALL_LINE);
for ( small_rows = 0; small_rows < SMALL_LINE; small_rows++ )
for ( small_cols = 0; small_cols < SMALL_LINE; small_cols++ )
multi_raw[i][j++] = small_rows * LINE + small_cols + start_value;
i++;
j = 0;
}
}
/**
* Randomization for every element of multi_raw.
* Suffle only inside squares
*/
for ( i = 0; i < LINE; i++ ) {
for ( j = 0; j < LINE; j++ ) {
random = rand() % LINE;
if ( j == random )
continue;
tmp = multi_raw[i][j];
multi_raw[i][j] = multi_raw[i][random];
multi_raw[i][random] = tmp;
}
}
/**
* Linearization
*/
for ( i = 0; i < LINE; i++ )
for ( j = 0; j < LINE; j++ )
indices[i * LINE + j] = multi_raw[i][j];
/**
* Setting numbers, start with the first one.
* Variable 'redundant' is needed only for formal reasons
*/
taking_back = 0;
redundant = set_values(0, 0);
memcpy(solved, riddle, (TOTAL * sizeof(int)));
memcpy(unsolved, riddle, (TOTAL * sizeof(int)));
/**
* Exchanging some (few) indices for more randomized game
*/
int random2;
for ( i = (LINE - 1); i > 0; i-- ) {
for ( j = 0; j < (int) (sqrt(i)); j++ ) {
if ( !(rand() % ((int) (i * sqrt(i)))) || !(LINE - j) )
continue;
random = i * LINE + (int) (rand() % (LINE - j));
random2 = rand() % TOTAL;
if ( random == random2 )
continue;
tmp = indices[random];
indices[random] = indices[random2];
indices[random2] = tmp;
}
}
tries_to_set = 0;
taking_back = 1;
take_back(1);
if ( SHOW_SOLVED ) {
printf( "\n\n" );
redundant = show_solution(solved);
}
int counter = show_solution(unsolved);
printf( "\t *** %d numbers left *** \n", counter );
ind = 0;
for (i=0; i<LINE; i++)
for (j=0; j<LINE; j++,ind++)
{
solved9[i][j] = solved[ind];
unsolved9[i][j] = unsolved[ind];
}
return 0;
}
// end https://github.com/mentalmove/SudokuGenerator
/******************************************************************************
* Copyright © 2014-2019 The SuperNET Developers. *
* *
* See the AUTHORS, DEVELOPER-AGREEMENT and LICENSE files at *
* the top-level directory of this distribution for the individual copyright *
* holder information and the developer policies on copyright and licensing. *
* *
* Unless otherwise agreed in a custom licensing agreement, no part of the *
* SuperNET software, including this file may be copied, modified, propagated *
* or distributed except according to the terms contained in the LICENSE file *
* *
* Removal or modification of this copyright notice is prohibited. *
* *
******************************************************************************/
#include "cJSON.h"
#define SUDOKU_NINETH 387420489
void sudoku_rowdisp(uint32_t x)
{
int32_t i; char vals[10],val;
x %= SUDOKU_NINETH;
for (i=0; i<9; i++)
{
val = (x % 9);
vals[i] = '1' + val;
//printf("%d",val);
x /= 9;
}
vals[i++] = 0;
printf("%s\n",vals);
}
int32_t sudoku_privkeydisp(uint8_t key32[32])
{
uint8_t i,val,flags[9]; char str[10]; uint32_t x,ind;
memset(flags,0,sizeof(flags));
ind = 0;
for (i=0; i<8; i++)
{
x = (uint32_t)key32[ind++] << 24;
x += (uint32_t)key32[ind++] << 16;
x += (uint32_t)key32[ind++] << 8;
x += (uint32_t)key32[ind++];
sudoku_rowdisp(x);
val = (x / SUDOKU_NINETH);
flags[val]++;
str[i] = val + '1';
}
for (i=0; i<9; i++)
if ( flags[i] == 0 )
{
str[8] = i + '1';
str[9] = 0;
printf("%s\n",str);
return(0);
}
return(-1);
}
void sudoku_privkey(uint8_t *privkey,uint8_t vals9[9][9])
{
uint32_t x,keyvals[8]; int32_t i,j,ind;
for (i=0; i<9; i++)
{
x = 0;
for (j=8; j>=0; j--)
{
x *= 9;
x += vals9[i][j]-1;
}
if ( i < 8 )
keyvals[i] = x;
else
{
for (j=0; j<8; j++)
keyvals[j] += SUDOKU_NINETH * (vals9[i][j]-1);
}
}
for (i=ind=0; i<8; i++)
{
privkey[ind++] = ((keyvals[i] >> 24) & 0xff);
privkey[ind++] = ((keyvals[i] >> 16) & 0xff);
privkey[ind++] = ((keyvals[i] >> 8) & 0xff);
privkey[ind++] = (keyvals[i] & 0xff);
}
}
void sudoku_gen(uint8_t key32[32],uint8_t unsolved[9][9],uint32_t srandi)
{
uint8_t vals9[9][9],uniq9[9][9]; int32_t i,j;
sudoku(vals9,unsolved,srandi);
sudoku_privkey(key32,vals9);
sudoku_privkeydisp(key32);
}
//////////////////////// start of CClib interface
// ./komodod -ac_name=SUDOKU -ac_supply=1000000 -pubkey=<yourpubkey> -addnode=5.9.102.210 -gen -genproclimit=1 -ac_cclib=sudoku -ac_perc=10000000 -ac_reward=100000000 -ac_cc=60000 -ac_script=2ea22c80203d1579313abe7d8ea85f48c65ea66fc512c878c0d0e6f6d54036669de940febf8103120c008203000401cc &
/* cclib "gen" 17 \"10\"
5d13c1ad80daf37215c74809a36720c2ada90bacadb2e10bf0866092ce558432
*/
/* cclib "txidinfo" 17 \"5d13c1ad80daf37215c74809a36720c2ada90bacadb2e10bf0866092ce558432\"
{
"result": "success",
"txid": "5d13c1ad80daf37215c74809a36720c2ada90bacadb2e10bf0866092ce558432",
"result": "success",
"amount": 1.00000000,
"unsolved": "46-8---15-75-61-3----4----8-1--75-----3--24----2-----6-4----------73----------36-",
"name": "sudoku",
"method": "txidinfo"
}*/
/* cclib "pending" 17
{
"result": "success",
"name": "sudoku",
"method": "pending",
"pending": [
"5d13c1ad80daf37215c74809a36720c2ada90bacadb2e10bf0866092ce558432"
]
}*/
/*
cclib "solution" 17 \"[%22fdc9409741f2ede29307da1a06438da0ea6f8d885d2d5c3199c4ef541ec1b5fd%22,%22469823715875961234231457698914675823653182479782394156346219587528736941197548362%22,1548777525,1548777526,...]\"
{
"name": "sudoku",
"method": "solution",
"sudokuaddr": "RSeoPJvMUSLfUHM1BomB97geW9zPznwHXk",
"amount": 1.00000000,
"result": "success",
"hex": "0400008085202f8901328455ce926086f00be1b2adac0ba9adc22067a30948c71572f3da80adc1135d010000007b4c79a276a072a26ba067a565802102c57d40c1ddc92a5246a937bd7338823f1e8c916b137f2092d38cf250d74cb5ab8140f92d54f611aa3cb3d187eaadd56b06f3a8c0f5fba23956b26fdefc6038d9b6282de38525f72ebd8945a7994cef63ebca711ecf8fe6baeefcc218cf58efb59dc2a100af03800111a10001ffffffff02f0b9f505000000002321039433dc3749aece1bd568f374a45da3b0bc6856990d7da3cd175399577940a775ac0000000000000000fd9f016a4d9b01115351343639383233373135383735393631323334323331343537363938393134363735383233363533313832343739373832333934313536333436323139353837353238373336393431313937353438333632fd4401000000005c5078355c50783600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000100000000000000000000000000"
}
cclib solution 17 \"[%224d50336780d5a300a1f01b12fe36f46a82f3b9935bb115e01e0113dc4f337aae%22,%22234791685716258943589643712865934127341827596927516438492375861178462359653189274%22,0,0,1548859143,1548859146,0,1548859146,0,1548859148,1548859149,0,1548859151,1548859152,0,1548859154,1548859155,1548859158,1548859159,0,0,0,1548859161,1548859163,0,1548859164,1548859168,0,1548859168,1548859170,1548859172,1548859172,1548859175,0,0,1548859176,0,0,1548859178,1548859178,0,0,1548859180,1548859181,1548859183,1548859184,1548859185,1548859186,1548859188,1548859190,1548859191,1548859192,1548859192,0,0,1548859195,1548859196,1548859197,1548859198,0,0,1548859199,1548859202,1548859202,0,1548859204,1548859205,1548859206,1548859209,1548859210,1548859211,1548859212,0,1548859214,1548859216,0,1548859217,1548859218,1548859219,1548859220,0,1548859222,1548859222]\"
*/
int32_t sudoku_captcha(int32_t dispflag,uint32_t timestamps[81],int32_t height)
{
int32_t i,solvetime,diff,avetime,n = 0,retval = 0; uint64_t variance = 0; std::vector<uint32_t> list;
for (i=0; i<81; i++)
{
if ( timestamps[i] != 0 )
{
list.push_back(timestamps[i]);
n++;
}
}
if ( n > 81/2 )
{
std::sort(list.begin(),list.end());
solvetime = (list[n-1] - list[0]);
if ( list[0] >= list[n-1] )
{
printf("list[0] %u vs list[%d-1] %u\n",list[0],n,list[n-1]);
retval = -1;
}
else if ( list[n-1] > chainActive.LastTip()->nTime+200 )
retval = -2;
else if ( solvetime >= 777 )
retval = 0;
else
{
avetime = (solvetime / (n-1));
if ( avetime == 0 )
retval = -3;
for (i=0; i<n-1; i++)
{
diff = (list[i+1] - list[i]);
if ( dispflag != 0 )
printf("%d ",diff);
diff -= avetime;
variance += (diff * diff);
}
variance /= (n - 1);
if ( dispflag != 0 )
printf("solvetime.%d n.%d avetime.%d variance.%llu vs ave2 %d\n",solvetime,n,avetime,(long long)variance,avetime*avetime);
if ( variance < avetime )
retval = -5;
else return(0);
}
} else retval = -6;
if ( dispflag != 0 && retval != 0 )
fprintf(stderr,"ERR >>>>>>>>>>>>>>> ht.%d retval.%d\n",height,retval);
if ( height <= 2036 )
return(0);
else return(retval);
}
CScript sudoku_genopret(uint8_t unsolved[9][9])
{
CScript opret; uint8_t evalcode = EVAL_SUDOKU; std::vector<uint8_t> data; int32_t i,j;
for (i=0; i<9; i++)
for (j=0; j<9; j++)
data.push_back(unsolved[i][j]);
opret << OP_RETURN << E_MARSHAL(ss << evalcode << 'G' << data);
return(opret);
}
CScript sudoku_solutionopret(char *solution,uint32_t timestamps[81])
{
CScript opret; uint8_t evalcode = EVAL_SUDOKU; std::string str(solution); std::vector<uint8_t> data; int32_t i;
for (i=0; i<81; i++)
{
data.push_back((timestamps[i] >> 24) & 0xff);
data.push_back((timestamps[i] >> 16) & 0xff);
data.push_back((timestamps[i] >> 8) & 0xff);
data.push_back(timestamps[i] & 0xff);
}
opret << OP_RETURN << E_MARSHAL(ss << evalcode << 'S' << str << data);
return(opret);
}
uint8_t sudoku_solutionopreturndecode(char solution[82],uint32_t timestamps[81],CScript scriptPubKey)
{
std::vector<uint8_t> vopret; uint8_t *script,e,f; std::string str; std::vector<uint8_t> data; int32_t i,ind; uint32_t x;
GetOpReturnData(scriptPubKey,vopret);
script = (uint8_t *)vopret.data();
if ( vopret.size() > 2 && E_UNMARSHAL(vopret,ss >> e; ss >> f; ss >> str; ss >> data) != 0 && e == EVAL_SUDOKU && f == 'S' )
{
if ( data.size() == 81*sizeof(uint32_t) && str.size() == 81 )
{
strcpy(solution,str.c_str());
for (i=ind=0; i<81; i++)
{
if ( solution[i] < '1' || solution[i] > '9' )
break;
x = data[ind++];
x <<= 8, x |= (data[ind++] & 0xff);
x <<= 8, x |= (data[ind++] & 0xff);
x <<= 8, x |= (data[ind++] & 0xff);
timestamps[i] = x;
}
if ( i == 81 )
return(f);
} else fprintf(stderr,"datasize %d sol[%d]\n",(int32_t)data.size(),(int32_t)str.size());
}
return(0);
}
uint8_t sudoku_genopreturndecode(char *unsolved,CScript scriptPubKey)
{
std::vector<uint8_t> vopret; uint8_t *script,e,f; std::vector<uint8_t> data; int32_t i;
GetOpReturnData(scriptPubKey,vopret);
script = (uint8_t *)vopret.data();
if ( vopret.size() > 2 && E_UNMARSHAL(vopret,ss >> e; ss >> f; ss >> data) != 0 && e == EVAL_SUDOKU && f == 'G' )
{
if ( data.size() == 81 )
{
for (i=0; i<81; i++)
unsolved[i] = data[i] == 0 ? '-' : '0' + data[i];
unsolved[i] = 0;
return(f);
}
}
return(0);
}
UniValue sudoku_generate(uint64_t txfee,struct CCcontract_info *cp,cJSON *params)
{
CMutableTransaction mtx = CreateNewContextualCMutableTransaction(Params().GetConsensus(), hush_nextheight());
UniValue result(UniValue::VOBJ); CPubKey sudokupk,pk; uint8_t privkey[32],unsolved[9][9],pub33[33]; uint32_t srandi; int32_t i,score; uint256 hash; char coinaddr[64],str[82],*jsonstr; uint64_t inputsum,amount,change=0; std::string rawtx;
amount = COIN;
/*if ( params != 0 )
{
if ( (jsonstr= jprint(params,0)) != 0 )
{
if ( jsonstr[0] == '"' && jsonstr[strlen(jsonstr)-1] == '"' )
{
jsonstr[strlen(jsonstr)-1] = 0;
jsonstr++;
}
amount = atof(jsonstr) * COIN + 0.0000000049;
}
}*/
result.push_back(Pair("result","success"));
result.push_back(Pair("name","sudoku"));
result.push_back(Pair("method","gen"));
hash = chainActive.LastTip()->GetBlockHash();
memcpy(&srandi,&hash,sizeof(srandi));
srandi ^= (uint32_t)time(NULL);
while ( 1 )
{
sudoku_gen(privkey,unsolved,srandi);
for (i=0; i<TOTAL; i++)
str[i] = '0' + unsolved[i/9][i%9];
str[i] = 0;
printf("solve: %s\n",str);
if ( dupree_solver(1,&score,str) == 1 )
{
amount = score * COIN;
break;
}
}
priv2addr(coinaddr,pub33,privkey);
pk = buf2pk(pub33);
sudokupk = GetUnspendable(cp,0);
result.push_back(Pair("srand",(int)srandi));
result.push_back(Pair("amount",ValueFromAmount(amount)));
if ( (inputsum= AddCClibInputs(cp,mtx,sudokupk,amount+2*txfee,16,cp->unspendableCCaddr,1)) >= amount+2*txfee )
{
//printf("inputsum %.8f\n",(double)inputsum/COIN);
mtx.vout.push_back(MakeCC1vout(cp->evalcode,txfee,sudokupk));
mtx.vout.push_back(MakeCC1vout(cp->evalcode,amount,pk));
if ( inputsum > amount + 2*txfee )
change = (inputsum - amount - 2*txfee);
if ( change > txfee )
{
if ( change > 10000*COIN )
{
mtx.vout.push_back(MakeCC1vout(cp->evalcode,change/2,sudokupk));
mtx.vout.push_back(MakeCC1vout(cp->evalcode,change/2,sudokupk));
} else mtx.vout.push_back(MakeCC1vout(cp->evalcode,change,sudokupk));
}
rawtx = FinalizeCCTx(0,cp,mtx,pubkey2pk(Mypubkey()),txfee,sudoku_genopret(unsolved));
if ( rawtx.size() > 0 )
{
CTransaction tx;
result.push_back(Pair("hex",rawtx));
if ( DecodeHexTx(tx,rawtx) != 0 )
{
LOCK(cs_main);
if ( myAddtomempool(tx) != 0 )
{
RelayTransaction(tx);
result.push_back(Pair("txid",tx.GetHash().ToString()));
}
}
} else result.push_back(Pair("error","couldnt finalize CCtx"));
} else result.push_back(Pair("error","not enough SUDOKU funds"));
return(result);
}
UniValue sudoku_txidinfo(uint64_t txfee,struct CCcontract_info *cp,cJSON *params)
{
UniValue result(UniValue::VOBJ); int32_t numvouts; char CCaddr[64],str[65],*txidstr; uint256 txid,hashBlock; CTransaction tx; char unsolved[82]; CBlockIndex *pindex;
if ( params != 0 )
{
result.push_back(Pair("result","success"));
if ( (txidstr= jprint(params,0)) != 0 )
{
if ( txidstr[0] == '"' && txidstr[strlen(txidstr)-1] == '"' )
{
txidstr[strlen(txidstr)-1] = 0;
txidstr++;
}
//printf("params -> (%s)\n",txidstr);
decode_hex((uint8_t *)&txid,32,txidstr);
txid = revuint256(txid);
result.push_back(Pair("txid",txid.GetHex()));
if ( myGetTransaction(txid,tx,hashBlock) != 0 && (numvouts= tx.vout.size()) > 1 )
{
if ( sudoku_genopreturndecode(unsolved,tx.vout[numvouts-1].scriptPubKey) == 'G' )
{
result.push_back(Pair("result","success"));
if ( (pindex= hush_blockindex(hashBlock)) != 0 )
result.push_back(Pair("height",pindex->GetHeight()));
Getscriptaddress(CCaddr,tx.vout[1].scriptPubKey);
result.push_back(Pair("sudokuaddr",CCaddr));
result.push_back(Pair("amount",ValueFromAmount(tx.vout[1].nValue)));
result.push_back(Pair("unsolved",unsolved));
}
else
{
result.push_back(Pair("result","error"));
result.push_back(Pair("error","couldnt extract sudoku_generate opreturn"));
}
}
else
{
result.push_back(Pair("result","error"));
result.push_back(Pair("error","couldnt find txid"));
}
}
}
else
{
result.push_back(Pair("result","error"));
result.push_back(Pair("error","missing txid in params"));
}
result.push_back(Pair("name","sudoku"));
result.push_back(Pair("method","txidinfo"));
return(result);
}
UniValue sudoku_pending(uint64_t txfee,struct CCcontract_info *cp,cJSON *params)
{
UniValue result(UniValue::VOBJ),a(UniValue::VARR);
char coinaddr[64],unsolved[82]; int64_t nValue,total=0; uint256 txid,hashBlock; CTransaction tx; int32_t vout,numvouts; CPubKey sudokupk; CBlockIndex *pindex;
std::vector<std::pair<CAddressUnspentKey, CAddressUnspentValue> > unspentOutputs;
sudokupk = GetUnspendable(cp,0);
GetCCaddress(cp,coinaddr,sudokupk);
SetCCunspents(unspentOutputs,coinaddr,true);
for (std::vector<std::pair<CAddressUnspentKey, CAddressUnspentValue> >::const_iterator it=unspentOutputs.begin(); it!=unspentOutputs.end(); it++)
{
txid = it->first.txhash;
vout = (int32_t)it->first.index;
//char str[65]; fprintf(stderr,"%s check %s/v%d %.8f\n",coinaddr,uint256_str(str,txid),vout,(double)it->second.satoshis/COIN);
if ( it->second.satoshis != txfee || vout != 0 )
continue;
if ( myGetTransaction(txid,tx,hashBlock) != 0 && (numvouts= tx.vout.size()) > 1 )
{
if ( (nValue= IsCClibvout(cp,tx,vout,coinaddr)) == txfee && myIsutxo_spentinmempool(ignoretxid,ignorevin,txid,vout) == 0 )
{
if ( sudoku_genopreturndecode(unsolved,tx.vout[numvouts-1].scriptPubKey) == 'G' )
{
UniValue obj(UniValue::VOBJ);
if ( (pindex= hush_blockindex(hashBlock)) != 0 )
obj.push_back(Pair("height",pindex->GetHeight()));
obj.push_back(Pair("amount",ValueFromAmount(tx.vout[1].nValue)));
obj.push_back(Pair("txid",txid.GetHex()));
a.push_back(obj);
total += tx.vout[1].nValue;
}
}
}
}
result.push_back(Pair("result","success"));
result.push_back(Pair("name","sudoku"));
result.push_back(Pair("method","pending"));
result.push_back(Pair("pending",a));
result.push_back(Pair("numpending",(int64_t)a.size()));
result.push_back(Pair("total",ValueFromAmount(total)));
return(result);
}
UniValue sudoku_solution(uint64_t txfee,struct CCcontract_info *cp,cJSON *params)
{
CMutableTransaction mtx = CreateNewContextualCMutableTransaction(Params().GetConsensus(), hush_nextheight());
UniValue result(UniValue::VOBJ); int32_t i,j,good,ind,n,numvouts; uint256 txid; char *jsonstr,*newstr,*txidstr,coinaddr[64],checkaddr[64],CCaddr[64],*solution=0,unsolved[82]; CPubKey pk,mypk; uint8_t vals9[9][9],priv32[32],pub33[33]; uint32_t timestamps[81]; uint64_t balance,inputsum; std::string rawtx; CTransaction tx; uint256 hashBlock;
mypk = pubkey2pk(Mypubkey());
memset(timestamps,0,sizeof(timestamps));
result.push_back(Pair("name","sudoku"));
result.push_back(Pair("method","solution"));
good = 0;
if ( params != 0 )
{
if ( params != 0 && (n= cJSON_GetArraySize(params)) > 0 )
{
if ( n > 2 && n <= (sizeof(timestamps)/sizeof(*timestamps))+2 )
{
for (i=2; i<n; i++)
{
timestamps[i-2] = juinti(params,i);
//printf("%u ",timestamps[i]);
}
if ( (solution= jstri(params,1)) != 0 && strlen(solution) == 81 )
{
for (i=ind=0; i<9; i++)
for (j=0; j<9; j++)
{
if ( solution[ind] < '1' || solution[ind] > '9' )
{
result.push_back(Pair("result","error"));
result.push_back(Pair("error","illegal solution"));
return(result);
}
vals9[i][j] = solution[ind++] - '0';
}
sudoku_privkey(priv32,vals9);
priv2addr(coinaddr,pub33,priv32);
pk = buf2pk(pub33);
GetCCaddress(cp,CCaddr,pk);
result.push_back(Pair("sudokuaddr",CCaddr));
balance = CCaddress_balance(CCaddr,1);
result.push_back(Pair("amount",ValueFromAmount(balance)));
if ( sudoku_captcha(1,timestamps,hush_nextheight()) < 0 )
{
result.push_back(Pair("result","error"));
result.push_back(Pair("error","captcha failure"));
return(result);
}
else
{
if ( (txidstr= jstri(params,0)) != 0 )
{
decode_hex((uint8_t *)&txid,32,txidstr);
txid = revuint256(txid);
result.push_back(Pair("txid",txid.GetHex()));
if ( CCgettxout(txid,0,1,0) < 0 )
result.push_back(Pair("error","already solved"));
else if ( myGetTransaction(txid,tx,hashBlock) != 0 && (numvouts= tx.vout.size()) > 1 )
{
Getscriptaddress(checkaddr,tx.vout[1].scriptPubKey);
if ( strcmp(checkaddr,CCaddr) != 0 )
{
result.push_back(Pair("result","error"));
result.push_back(Pair("error","wrong solution"));
result.push_back(Pair("yours",CCaddr));
return(result);
}
if ( sudoku_genopreturndecode(unsolved,tx.vout[numvouts-1].scriptPubKey) == 'G' )
{
for (i=0; i<81; i++)
{
if ( unsolved[i] < '1' || unsolved[i] > '9')
continue;
else if ( unsolved[i] != solution[i] )
{
printf("i.%d [%c] != [%c]\n",i,unsolved[i],solution[i]);
result.push_back(Pair("error","wrong sudoku solved"));
break;
}
}
if ( i == 81 )
good = 1;
} else result.push_back(Pair("error","cant decode sudoku"));
} else result.push_back(Pair("error","couldnt find sudoku"));
}
if ( good != 0 )
{
mtx.vin.push_back(CTxIn(txid,0,CScript()));
if ( (inputsum= AddCClibInputs(cp,mtx,pk,balance,16,CCaddr,1)) >= balance )
{
mtx.vout.push_back(CTxOut(balance,CScript() << ParseHex(HexStr(mypk)) << OP_CHECKSIG));
CCaddr2set(cp,cp->evalcode,pk,priv32,CCaddr);
rawtx = FinalizeCCTx(0,cp,mtx,pubkey2pk(Mypubkey()),txfee,sudoku_solutionopret(solution,timestamps));
if ( rawtx.size() > 0 )
{
result.push_back(Pair("result","success"));
result.push_back(Pair("hex",rawtx));
}
else result.push_back(Pair("error","couldnt finalize CCtx"));
} else result.push_back(Pair("error","couldnt find funds in solution address"));
}
}
}
}
else
{
printf("n.%d params.(%s)\n",n,jprint(params,0));
result.push_back(Pair("error","couldnt get all params"));
}
return(result);
}
else
{
result.push_back(Pair("result","error"));
result.push_back(Pair("error","couldnt parse parameters"));
result.push_back(Pair("parameters",newstr));
return(result);
}
}
result.push_back(Pair("result","error"));
result.push_back(Pair("error","missing parameters"));
return(result);
}
int32_t sudoku_minval(uint32_t timestamps[81])
{
int32_t i,ind = -1; uint32_t mintimestamp = 0xffffffff;
for (i=0; i<81; i++)
if ( timestamps[i] != 0 && timestamps[i] < mintimestamp )
{
mintimestamp = timestamps[i], ind = i;
//fprintf(stderr,"%d ",i);
}
//fprintf(stderr,"mintimestamp.%u\n",mintimestamp);
return(ind);
}
bool sudoku_validate(struct CCcontract_info *cp,int32_t height,Eval *eval,const CTransaction tx)
{
static char laststr[512];
CScript scriptPubKey; std::vector<uint8_t> vopret; uint8_t *script,e,f,funcid; int32_t i,ind,errflag,dispflag,score,numvouts; char unsolved[82],solution[82],str[512]; uint32_t timestamps[81]; CTransaction vintx; uint256 hashBlock;
if ( (numvouts= tx.vout.size()) > 1 )
{
scriptPubKey = tx.vout[numvouts-1].scriptPubKey;
GetOpReturnData(scriptPubKey,vopret);
if ( vopret.size() > 2 )
{
script = (uint8_t *)vopret.data();
if ( script[0] == EVAL_SUDOKU )
{
switch ( script[1] )
{
case 'G':
if ( sudoku_genopreturndecode(unsolved,scriptPubKey) == 'G' )
{
//fprintf(stderr,"unsolved.(%s)\n",unsolved);
if ( dupree_solver(0,&score,unsolved) != 1 || score*COIN != tx.vout[1].nValue )
{
sprintf(str,"ht.%d score.%d vs %.8f %s",height,score,(double)tx.vout[1].nValue/COIN,tx.GetHash().ToString().c_str());
if ( strcmp(str,laststr) != 0 )
{
strcpy(laststr,str);
fprintf(stderr,"%s\n",str);
}
if ( strcmp(SMART_CHAIN_SYMBOL,"SUDOKU") != 0 || height > 2000 )
return eval->Invalid("mismatched sudoku value vs score");
else return(true);
} else return(true);
}
fprintf(stderr,"height.%d txid.%s\n",height,tx.GetHash().ToString().c_str());
return eval->Invalid("invalid generate opreturn");
case 'S':
sprintf(str,"SOLVED ht.%d %.8f %s",height,(double)tx.vout[0].nValue/COIN,tx.GetHash().ToString().c_str());
if ( strcmp(str,laststr) != 0 )
{
strcpy(laststr,str);
fprintf(stderr,"%s\n",str);
dispflag = 1;
} else dispflag = 0;
if ( sudoku_solutionopreturndecode(solution,timestamps,scriptPubKey) == 'S' )
{
if ( tx.vin.size() > 1 && tx.vin[0].prevout.hash == tx.vin[1].prevout.hash && tx.vin[0].prevout.n == 0 && tx.vin[1].prevout.n == 1 && myGetTransaction(tx.vin[0].prevout.hash,vintx,hashBlock) != 0 )
{
if ( vintx.vout.size() > 1 && sudoku_genopreturndecode(unsolved,vintx.vout[vintx.vout.size()-1].scriptPubKey) == 'G' )
{
for (i=errflag=0; i<81; i++)
{
if ( 0 && dispflag != 0 )
fprintf(stderr,"%u ",timestamps[i]);
if ( (timestamps[i] != 0 && unsolved[i] >= '1' && unsolved[i] <= '9') || (timestamps[i] == 0 && (unsolved[i] < '1' || unsolved[i] > '9')) )
errflag++;
}
if ( errflag != 0 )
{
if ( dispflag != 0 )
fprintf(stderr,"ht.%d errflag.%d %s\n",height,errflag,unsolved);
if ( (height != 1220 && height != 1383) || strcmp(SMART_CHAIN_SYMBOL,"SUDOKU") != 0 )
return eval->Invalid("invalid timestamp vs unsolved");
}
if ( dupree_solver(0,&score,unsolved) != 1 )
{
if ( dispflag != 0 )
fprintf(stderr,"non-unique sudoku at ht.%d\n",height);
if ( strcmp(SMART_CHAIN_SYMBOL,"SUDOKU") != 0 )
return eval->Invalid("invalid sudoku with multiple solutions");
}
if ( dispflag != 0 )
fprintf(stderr,"%s score.%d %s\n",solution,score,unsolved);
if ( sudoku_captcha(dispflag,timestamps,height) < 0 )
return eval->Invalid("failed captcha");
/*for (i=lasttime=0; i<81; i++)
{
if ( (ind= sudoku_minval(timestamps)) >= 0 )
{
unsolved[ind] = solution[ind];
if ( lasttime == 0 )
lasttime = timestamps[ind];
if ( dupree_solver(0,&score,unsolved) != 1 )
fprintf(stderr,"i.%d ind.%d non-unique\n",i,ind);
if ( dispflag != 0 )
fprintf(stderr,"%d.%d ",score,timestamps[ind]-lasttime);
lasttime = timestamps[ind];
timestamps[ind] = 0;
} else break;
}
if ( dispflag != 0 )
fprintf(stderr,"scores convergence\n");*/
return(true);
} else return eval->Invalid("invalid solution opret");
}
else if ( strcmp(SMART_CHAIN_SYMBOL,"SUDOKU") == 0 && height == 236 )
return(true);
else return eval->Invalid("invalid solution vin");
}
fprintf(stderr,"solution ht.%d %s bad opret\n",height,tx.GetHash().ToString().c_str());
return eval->Invalid("invalid solution opreturn");
default: return eval->Invalid("invalid funcid");
}
} else return eval->Invalid("invalid evalcode");
}
}
return eval->Invalid("not enough vouts");
}