Hush Full Node software. We were censored from Github, this is where all development happens now. https://hush.is
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

114 lines
5.2 KiB

// Copyright (c) 2019-2020 The Hush developers
// Distributed under the GPLv3 software license, see the accompanying
// file COPYING or https://www.gnu.org/licenses/gpl-3.0.en.html
#include <gtest/gtest.h>
#include "chain.h"
#include "chainparams.h"
#include "pow.h"
#include "random.h"
TEST(PoW, DifficultyAveraging) {
SelectParams(CBaseChainParams::MAIN);
const Consensus::Params& params = Params().GetConsensus();
size_t lastBlk = 2*params.nPowAveragingWindow;
size_t firstBlk = lastBlk - params.nPowAveragingWindow;
// Start with blocks evenly-spaced and equal difficulty
std::vector<CBlockIndex> blocks(lastBlk+1);
for (int i = 0; i <= lastBlk; i++) {
blocks[i].pprev = i ? &blocks[i - 1] : nullptr;
blocks[i].SetHeight(i);
blocks[i].nTime = 1269211443 + i * params.nPowTargetSpacing;
blocks[i].nBits = 0x1e7fffff; /* target 0x007fffff000... */
blocks[i].chainPower = i ? (CChainPower(&blocks[i]) + blocks[i - 1].chainPower) + GetBlockProof(blocks[i - 1]) : CChainPower(&blocks[i]);
}
// Result should be the same as if last difficulty was used
arith_uint256 bnAvg;
bnAvg.SetCompact(blocks[lastBlk].nBits);
EXPECT_EQ(CalculateNextWorkRequired(bnAvg,
blocks[lastBlk].GetMedianTimePast(),
blocks[firstBlk].GetMedianTimePast(),
params),
GetNextWorkRequired(&blocks[lastBlk], nullptr, params));
// Result should be unchanged, modulo integer division precision loss
arith_uint256 bnRes;
bnRes.SetCompact(0x1e7fffff);
bnRes /= params.AveragingWindowTimespan();
bnRes *= params.AveragingWindowTimespan();
EXPECT_EQ(bnRes.GetCompact(), GetNextWorkRequired(&blocks[lastBlk], nullptr, params));
// Randomise the final block time (plus 1 to ensure it is always different)
blocks[lastBlk].nTime += GetRand(params.nPowTargetSpacing/2) + 1;
// Result should be the same as if last difficulty was used
bnAvg.SetCompact(blocks[lastBlk].nBits);
EXPECT_EQ(CalculateNextWorkRequired(bnAvg,
blocks[lastBlk].GetMedianTimePast(),
blocks[firstBlk].GetMedianTimePast(),
params),
GetNextWorkRequired(&blocks[lastBlk], nullptr, params));
// Result should not be unchanged
EXPECT_NE(0x1e7fffff, GetNextWorkRequired(&blocks[lastBlk], nullptr, params));
// Change the final block difficulty
blocks[lastBlk].nBits = 0x1e0fffff;
// Result should not be the same as if last difficulty was used
bnAvg.SetCompact(blocks[lastBlk].nBits);
EXPECT_NE(CalculateNextWorkRequired(bnAvg,
blocks[lastBlk].GetMedianTimePast(),
blocks[firstBlk].GetMedianTimePast(),
params),
GetNextWorkRequired(&blocks[lastBlk], nullptr, params));
// Result should be the same as if the average difficulty was used
arith_uint256 average = UintToArith256(uint256S("0000796968696969696969696969696969696969696969696969696969696969"));
EXPECT_EQ(CalculateNextWorkRequired(average,
blocks[lastBlk].GetMedianTimePast(),
blocks[firstBlk].GetMedianTimePast(),
params),
GetNextWorkRequired(&blocks[lastBlk], nullptr, params));
}
TEST(PoW, MinDifficultyRules) {
SelectParams(CBaseChainParams::TESTNET);
const Consensus::Params& params = Params().GetConsensus();
size_t lastBlk = 2*params.nPowAveragingWindow;
size_t firstBlk = lastBlk - params.nPowAveragingWindow;
// Start with blocks evenly-spaced and equal difficulty
std::vector<CBlockIndex> blocks(lastBlk+1);
for (int i = 0; i <= lastBlk; i++) {
blocks[i].pprev = i ? &blocks[i - 1] : nullptr;
blocks[i].nHeight = params.nPowAllowMinDifficultyBlocksAfterHeight.get() + i;
blocks[i].nTime = 1269211443 + i * params.nPowTargetSpacing;
blocks[i].nBits = 0x1e7fffff; /* target 0x007fffff000... */
blocks[i].nChainWork = i ? blocks[i - 1].nChainWork + GetBlockProof(blocks[i - 1]) : arith_uint256(0);
}
// Create a new block at the target spacing
CBlockHeader next;
next.nTime = blocks[lastBlk].nTime + params.nPowTargetSpacing;
// Result should be unchanged, modulo integer division precision loss
arith_uint256 bnRes;
bnRes.SetCompact(0x1e7fffff);
bnRes /= params.AveragingWindowTimespan();
bnRes *= params.AveragingWindowTimespan();
EXPECT_EQ(GetNextWorkRequired(&blocks[lastBlk], &next, params), bnRes.GetCompact());
// Delay last block up to the edge of the min-difficulty limit
next.nTime += params.nPowTargetSpacing * 5;
// Result should be unchanged, modulo integer division precision loss
EXPECT_EQ(GetNextWorkRequired(&blocks[lastBlk], &next, params), bnRes.GetCompact());
// Delay last block over the min-difficulty limit
next.nTime += 1;
// Result should be the minimum difficulty
EXPECT_EQ(GetNextWorkRequired(&blocks[lastBlk], &next, params),
UintToArith256(params.powLimit).GetCompact());
}