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fixed setBasePixmap after UI change for animations, plus updated string to The Dragon Awakens...

pull/110/head
Charles 4 years ago
parent
commit
d97a12cbae
No known key found for this signature in database GPG Key ID: 251655CC546D9787
  1. 15
      src/connection.ui
  2. 2
      src/controller.cpp

15
src/connection.ui

@ -9,8 +9,8 @@
<rect> <rect>
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>513</width> <width>512</width>
<height>201</height> <height>513</height>
</rect> </rect>
</property> </property>
<property name="windowTitle"> <property name="windowTitle">
@ -33,7 +33,7 @@
<number>0</number> <number>0</number>
</property> </property>
<item> <item>
<widget class="FilledIconLabel" name="topIcon"> <widget class="QLabel" name="topIcon">
<property name="sizePolicy"> <property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Expanding"> <sizepolicy hsizetype="Expanding" vsizetype="Expanding">
<horstretch>0</horstretch> <horstretch>0</horstretch>
@ -55,7 +55,7 @@
<item> <item>
<widget class="QLabel" name="status"> <widget class="QLabel" name="status">
<property name="text"> <property name="text">
<string>Starting Up</string> <string>The Dragon Awakens...</string>
</property> </property>
<property name="alignment"> <property name="alignment">
<set>Qt::AlignCenter</set> <set>Qt::AlignCenter</set>
@ -84,13 +84,6 @@
</item> </item>
</layout> </layout>
</widget> </widget>
<customwidgets>
<customwidget>
<class>FilledIconLabel</class>
<extends>QLabel</extends>
<header>fillediconlabel.h</header>
</customwidget>
</customwidgets>
<resources/> <resources/>
<connections/> <connections/>
</ui> </ui>

2
src/controller.cpp

@ -1523,7 +1523,7 @@ void Controller::shutdownhushd()
QDialog d(main); QDialog d(main);
Ui_ConnectionDialog connD; Ui_ConnectionDialog connD;
connD.setupUi(&d); connD.setupUi(&d);
connD.topIcon->setBasePixmap(QIcon(":/icons/res/icon.ico").pixmap(256, 256)); connD.topIcon->setPixmap(QIcon(":/icons/res/icon.ico").pixmap(256, 256));
connD.status->setText(QObject::tr("Please wait for SilentDragonLite to exit")); connD.status->setText(QObject::tr("Please wait for SilentDragonLite to exit"));
connD.statusDetail->setText(QObject::tr("Waiting for hushd to exit")); connD.statusDetail->setText(QObject::tr("Waiting for hushd to exit"));
bool finished = false; bool finished = false;

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